Paka said:Anyone have any interesting uses for gestalt classes or tales of their use?
), one thing that I could think of is to choose for each character one class in which he is advancing through adventuring and the other class in which he is learning when he is NOT adventuring. This doesn't mean to change level advancement, you just use the normal rules. Only that each character is explained as learning and improving in class 1 because he goes into action, he fights monsters, he clears dungeons, etc... Instead she improved in class 2 because when she is back in town she is part of a group which study some field, typically a spellcasting class.Paka said:I think you could really make the game's world clear through gestalt classes too.
The world oculd be one in which everyone has magical ability, so everyone is a class mixed with sorcerer, cleric or wizard.
A wilderness based game where everyone is based off of Druid, Barbarian or Ranger.
A gritty urban game where everyone is mixed with Rogue, Ranger or Fighter.
Commoner, Expert and Aristocrat?
I feel like this is an idea whose potential is just scratched.
reanjr said:One could use a gestalt wizard/psion for Dragons in Dark Sun.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.