Libramarian
Adventurer
Do we actually have solid evidence for this, or is this just kind of hearsay from 10 years ago? Obviously iterative players handbooks will be big sellers, but something like "Complete Bard" or "Elemental Power" or whatever -- you can't just say this is going to be more profitable because there's 4-5 times as many players as DMs, because it's not marketed at all players, it's marketed at players who specifically like the theme of the book. i.e. player-focused products suffer from market fragmentation as well.Shocking how many pages this thread has generated. Theres one big reason why this could never happen. DMs buy adventures, players buy splatbooks. theres 4-5 times more players then there are DMs. Theres a lot more money to be made in Players hanbook 5, and 5e essentials part 3 then there is on an adventure module.
It just kind of blows my mind that adventures would be seen as unprofitable. They seem to me to be such a key product for groups who actually play regularly, especially new groups.
Maybe they could reduce development costs by reprinting some of the classic 1e modules with Next mechanics. That would be pretty sweet.