CapnZapp
Legend
You should reread the thread and reconsider who really started this argument. Only you use the phrase "universal truth".You shouldn't apply your anecdotal experiences as universal truth when saying what the AD&D feel is.

You should reread the thread and reconsider who really started this argument. Only you use the phrase "universal truth".You shouldn't apply your anecdotal experiences as universal truth when saying what the AD&D feel is.
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2. PCs are dead at -10 (or -Con if you want to be generous)
Let me throw my hat in the ring. I have played every iteration of D&D since the Holmes Basic Set, save 4th.
I think it is the "feel" of the play and intent rather than the "system". I have found that the most "1e" feeling games, are those played with any system, but played like it was back then. Remember the very simple plots and dungeons? No over-arching world-shattering plots. No complicated political cloak and dagger stuff between the NPCs.
Not every dungeon had this delicate eco system or scientific reasoning behind it. It was just a dungeon to be plundered. Simple. We played to have fun. We played for gold and for glory.
I keep my plots simple and sometimes there is no good reason for the gelatinous cube to be in an orc fortress. Its there because its fun...like when we played 1e. I think the 1e feel comes from the play style.
Remember, setting up straw men wins pointless arguments.
He didn't say it was universally true. He just answered the question "why no multiclass". He even said things like "we seem to have [] different experiences" and "in any campaigns I knew of".
You should reread the thread and reconsider who really started this argument. Only you use the phrase "universal truth".![]()