Getting around antimagic PC's.

A nice vertical dungeon would do the trick - if they are climbing up a shaft, at that level, most likely they are doing so with lots of magical aid. In that position, an AMF would put them in a rather precarious position - either they have to hold on for dear life or they fall and take 20d6 points of falling damage, with additional damage each time they bounce of the side of the shaft on the way down.

A nice boulder at the top of the shaft, just fitting the shaft, and then rolled down it would also work wonders.

But as others have said, you just need some non-magical effects to slow the party down, then hang back until the field is done with before hitting with other spells. Or just getting the party to spread out enough that not all of them are in the field also has possiblities.

But when it comes right down to it, a mage by himself, facing a party of mixed classes who knows him and has access to AMF, is basically going to be screwed.
 

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Altalazar said:
A nice vertical dungeon would do the trick - if they are climbing up a shaft, at that level, most likely they are doing so with lots of magical aid. In that position, an AMF would put them in a rather precarious position - either they have to hold on for dear life or they fall and take 20d6 points of falling damage, with additional damage each time they bounce of the side of the shaft on the way down.

A nice boulder at the top of the shaft, just fitting the shaft, and then rolled down it would also work wonders.

But as others have said, you just need some non-magical effects to slow the party down, then hang back until the field is done with before hitting with other spells. Or just getting the party to spread out enough that not all of them are in the field also has possiblities.

But when it comes right down to it, a mage by himself, facing a party of mixed classes who knows him and has access to AMF, is basically going to be screwed.
Hello.

Please stop dredging up dead threads.

ThaADVANCEnks!
 
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A Ring of Force Shield creates a shadow free from AMF around the hand that wears it. A single charged slotless item of Prismatic Sphere can really cause someone a shock when they're inside an AMF and the sphere is right up next to them.

Other AMF immune spells would also work in that slotless ring, and could either act as protection or attack. Mordenkainen's Disjunction would be useful. It only costs 9000gp for a single charge at 20th caster level.
 



Pay no attention. That's just Hong.

Although the thread may be old, it certainly isn't useless. The party in my current campaign doesn't use AMF all that much, but every high level spellcaster should be prepared to counteract it in some way, ven if its just "run away."
 

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