AdmundfortGeographer
Getting lost in fantasy maps
Absolutely nothing at all. You'll pay $10 bucks a month for completely nothing.broghammerj said:So what about the majority of us who don't buy DnD minis. What do I pay $10 per month for?

Absolutely nothing at all. You'll pay $10 bucks a month for completely nothing.broghammerj said:So what about the majority of us who don't buy DnD minis. What do I pay $10 per month for?
Gort said:However, to apply this model to ONLINE items that are nothing more than a model and a skin? What on earth are they thinking?
Korgoth said:I don't buy the "well it costs money to make 3D models" argument to justify additional cost for 'minis' in the VGT. DDI already costs money.
That's like buying Quake and finding out that your 50 bucks paid for the game engine and the basic player model. But if you want guns, bullets, monsters and other player models you have to buy them individually. I mean, somebody has to create the texture for that rocket ammo, right? That costs money.
DDI should probably also make you pay for bonus sets of "virtual polyhedra". It costs money to apply the "sparkly purple" filter over your basic set of dice. And don't get me started on "special tiles" for the dungeon layout!
Simplicity said:Get serious. How many enemies do you face in quake? Maybe 10-20 different models?
How many miniature models would you like to see for the DDI? If you're happy with 10-20, great. But that isn't going to satisfy most people. To cover the MMI, you'll need hundreds of models.
Do you think the World of Warcraft has enough enemy models in it to make you happy? They charge a much larger monthly fee, and they probably have fewer enemy models than there are entries in the Monster Manual I.
Of course, you should get some basic set of miniatures for your $10 a month. But I don't expect (and neither should you expect) that $10 a month is going to get you hundreds of miniatures online. It almost certainly won't.