Meloncov
First Post
mmadsen said:Or they could use a 3D scanner on a finished, physical miniature to achieve the same effect.
That proably wouldn't work with today's technology; 3D scanners output digital models with obscene polygon counts, far more than most computers can handle. They may virtualize the 3D by having each mini be a single polygon with an image of the mini from that angle on it (with the image changing as the camera moves) but that would prevent any editing of the model like what appears to be possible in that character editor.
Also, CAD files for the minis would also be too big for most computers to handle. In a real life mini, you can have quite a lot of detail in the sculpt but not much in the paint job. In a virtual table top, you can have a very detailed "paint job" but a detailed sculpt will grind most computers to a hault.
So it would be a significent expese, but their is a reason we're paying a subscription fee. At the minimum, they should provide all the monster manual minis and the ability to import models from third party/fan created sources.