Well, if that is the only way to avoid trouble, I'll consider it. Very grudgingly however, as it really bugs me to see the inelegance of adding arbitrary bonuses to the very core of the system.![]()
Even 3e did this in some respect.
Certain class abilities you didn't get until you were X level in the class. Or many feats had a BAB prereq, requiring you to be X level minimum before taking them.
4e has decoupled class from level and tier more than 3e did, but the concept is the same.
In 4e, if a player gets an extra +1 at 6th level, its not that different from a rogue getting an extra SA die at paragon.
Ultimately I think its a far cleaner and easier solution than trying to fix it with adjusting magic bonuses. The players right it on their sheets and its over and done with.