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Getting Rid of Scribe Scroll & Familiars

JoeGKushner

Adventurer
So I've been thinking of just giving a starting wizard two bonus feats (either Metamagic or Creation) and making Scribe Scroll and Gain Familiar feats that can be taken.

Opinions?
 

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I've thought about doing this myself, and it sounds like a good idea to me.

Some argue that a familiar is not worth a feat, as it is a risk/reward to have one. But if you want a campaign with a greater variety of wizards, where not all of them can scribe scrolls and have pets, it seems fair to me.
 

IMC the wizard's ability to learn spells from scrolls is expanded to all item creation feats. So a wizard with craft wondrous could learn ethereal jaunt from a cloak of etherealness.

All wizards IMC can learn spells from scrolls because all wizards get scribe scroll.

If you instituted a similar rule there would be an increased genre appropriate incentive for wizards to choose scribe scroll as one of their bonus feats as it would be the cheapest way to learn new spells. However other craftings would be more useful as they would offer other routes to spell learning which is pretty key for wizards and would make variants from the standard scroll maker form more viable.
 

JoeGKushner said:
So I've been thinking of just giving a starting wizard two bonus feats (either Metamagic or Creation) and making Scribe Scroll and Gain Familiar feats that can be taken.

Opinions?

I am wholly with you on this change -- to me, Scribe Scroll and having a familiar are both cool things but do not translate very well to different settings.

In addition, I have considered making school specialization a feat, like so:

Arcane School Specialization [Intitial]

Prerequsite: Wizard.

Choose one school of magic as your specialized school and two schools for your opposition schools. (Divination cannot be chosen as an opposition school.) You gain one extra spell from your specialized school for every spell level you can cast. You may not learn spells from either of your opposition schools.

1st level wizards then get two bonus feats that can be choosen from Gain Familiar, Arcane School Specialization, or any metamagic or item creation feat.
 


I think this is fine as well. I might make move second bonus feat to 2nd level to avoid frontloading, but that's more personal taste than anything.
 

Like the idea of changing the Scribe Scroll and Familiar to feats that can be taken.

Consider that most 1st lvl wizards might not have a Fam (50 gp to summon up one, course we pretty much just give our Mages a Fam in the beginning anyways) when they start, so giving it to them at 2nd would be okay, but who wants to waste the free feat on Fuzzy the Weasel?

A wiz NPC in one of our campaigns traded her SumFam feat for something else because it did not fit the character to have a Fam, however the PC Wiz has had his sense the start and his concept and a lot of his role playing comes off of the Fam.

What I mean by this is a character concept might not include a Fam and getting that Feat back would really help the character in other ways.
 

I agree with you, although I haven't changed that in my game.

I also agree with the issue of frontloading the class. Making Bonus Feat choosable every four levels instead of five may balance it.
 

Scribe Scroll is a good, solid feat.

In the years I've been playing 3.0/3.5, it rarely gets used due to gold/experience cost issues. Now when I'm playing a wizard, I often take item creation feats because I hate 'hoping' that something I need is going to fall into my lap. And I've had a few interesting familiairs as well. One was a mouz from Liber Bestiarus from Eden Studios that managed to kill a scythe falcon from Scarred Lands who was a druid companion (well, I helped but that's another story...)

However, after seeing the Flaw from a recent Dragon magazine's class acts that takes away the familiar and gives you a feat and the fact that Scribe Scroll is in and of itself a 'bonus' feat, I wondered... why no?

Doing the one feat at first level and another at 2nd level is probably a better idea to avoid the frontloading though.
 

Yeah, sounds good to me. Sure, it slightly frontloads the class -- but what is the number one problem for a 1st level wizard? Surviving 'til 2nd level. They need the two feats.

I might give them the 1 feat/4 levels, though. It *might* get PCs to stick with the class more than 5 levels before going into Loremaster or Divine Oracle. Nah, nevermind. It wouldn't. :)
 

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