Also, the computation on the encounter difficulty is different between o5e and LU. LU's way is simpler but has more solid suggestions (like avoid using monsters with CR higher than 50% average party level)They’re fully compatible. They are adjusted to make them as powerful as their CR says they are with CR math that works, so balance-wise they should work even better than O5E sources. At least that was the intention!
To Kickstarter backers.but I thought Issue #0 was free?
Gotcha! Thanks. I misremembered.To Kickstarter backers.
Yeah, I'm a big fan of this approach. Introduce a few A5e elements at a time (origins, new class, monsters, spells, journies, etc.) and before you know it you'll be running the full A5e system.I'm running a canned 5e campaign. I just had my players build characters with the new heritage/class system. Most are used to 5e so it really wasn't a huge leap for them and they've taken to it just fine.
Sounds like a fun experiment! I'd love to hear the highlights from both playthru'sSo, I think I am going to run a short dragon slaying adventure as my first trial. I am inviting two different groups: the Casuals, and the Munchkins. I'm curious to see how the former feel about the added complexity, and how the latter "utilize" all the new options.
I think I want to do five 6th level PCs against what turns out to be a twinned pair of young black dragons (up until that point they will have been told it was one beast). That's a deadly encounter, but its a one shot, and they will be able to mostly nova. Does that seem reasonable for a first test?