Gez
First Post
Good ideas, but the no-more-than-once aspect is a bit at odd with 3e's balance paradigms, where no accident can't be undone (XP lost can be gained back the normal way, casualties can be resurrected, fallen paladins can atone and raise back, and so on -- and on the other hand, levels can be lost).
I chose to present the default rules with 3e's automatism in mind -- only the flow of time is irreversible; everything else can be restored to what it once was.
I chose to present the default rules with 3e's automatism in mind -- only the flow of time is irreversible; everything else can be restored to what it once was.