Terraism
Explorer
Gez - I really like the wizard staff information. It's innovative, addresses a standard "venue" of fantasy, and... well, it's really cool. I'm thinkin' that the Sorcerer bloodlines may be a little overpowered, though. Specific examples follow:
Healer/Occultist: Wait - for 100 xp, you gain 8 ranks in a skill? [Whistles.] That seems a bit powerful for the cost.
Natural armor: Say a sorcerer takes the natural armor ability at each level. Given the XP costs (15,600), he's approximately a level behind his compatriots. And he's gained a net +20 natural AC. Seems that +20 AC is certainly worth a single level - moreso, I'd wager.
Still, I like the idea, as well as the implementation - I just think a few of them need some tweaking.
Healer/Occultist: Wait - for 100 xp, you gain 8 ranks in a skill? [Whistles.] That seems a bit powerful for the cost.
Natural armor: Say a sorcerer takes the natural armor ability at each level. Given the XP costs (15,600), he's approximately a level behind his compatriots. And he's gained a net +20 natural AC. Seems that +20 AC is certainly worth a single level - moreso, I'd wager.
Still, I like the idea, as well as the implementation - I just think a few of them need some tweaking.
