Gfunk-JollyDoc Crossover Story Hour [Updated 4/30]

Just want to congratulat G on the completion of a fantastic Story Hour. I am a fortunate DM to have players of the caliber these guys are. They make the game, and they have definately all helped to shape our joint campaign. Good work guys! Here's to accomplishing the same in Cauldron.
 

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:D
Quote:
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Originally Posted by gfunk
Sure, my pleasure.

In both 3.0 and 3.5, DCs for supernatural abilites are calculated according to the following formula:

10 + 1/2 creature's HD + appropriate ability modifier

In the case of Shapechange your HD, Int, Wis, and Cha scores remain the same. Entropy has 21 HD and a Cha of 26 (+8).

Therefore, the DC should be

10 + 10 (1/2 of 21) + 8 = 28 Fort DC
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Impressive, really impressive. I have a question about that, though. Shapechange doesn't under the standard rules allow the caster to use the supernatural abilities of the form the spell has given him. So she shouldn't really be able to use Death-Gaze. Did you make a house-rule to change that? Or did you just overlook it? :D
 

Serpenteye said:
Impressive, really impressive. I have a question about that, though. Shapechange doesn't under the standard rules allow the caster to use the supernatural abilities of the form the spell has given him. So she shouldn't really be able to use Death-Gaze. Did you make a house-rule to change that? Or did you just overlook it? :D

Ah, but have you not noticed the new changes to Shapechange in 3.5? The caster gets extraordinary abilities and supernatural abilities!

Check out Entropy's stat block (above) for more info!
 

gfunk said:
Ah, but have you not noticed the new changes to Shapechange in 3.5? The caster gets extraordinary abilities and supernatural abilities!

Check out Entropy's stat block (above) for more info!

:eek:

That makes Shapechange by far the most powerful spell in the core rules. A single casting allows you to Shapechange into a colossal Dragon every round and breath for up to 24d10 damage every round! In addition into giving you massive spell resistances, abilities, AC and immunities from any and all creatures in the book for 10 minutes/level!.

I thought that Gate and Timestop were the most useful 9th level spells. I was a fool. Thanks for showing me the true path to power :D
 
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Serpenteye said:
:eek:

That makes Shapechange by far the most powerful spell in the core rules. A single casting allows you to Shapechange into a colossal Dragon every round and breath for up to 24d10 damage every round! In addition into giving you massive spell resistances, abilities, AC and immunities from any and all creatures in the book for 10 minutes/level!.

I thought that Gate and Timestop were the most useful 9th level spells. I was a fool. Thanks for showing me the true path to power :D


You haven't Munchkin'd until you've Munchkin'd with Gfunk, the ultimate Power Gamer, and, might I add, this year's GenCon Toughman.
 

JollyDoc said:
You haven't Munchkin'd until you've Munchkin'd with Gfunk, the ultimate Power Gamer, and, might I add, this year's GenCon Toughman.
They'll never use the Psionics are different rule again.
 

Lela said:
They'll never use the Psionics are different rule again.

The funny thing is that nobody tried to abuse rules loopeholes like JollyDoc, Joachim, and I. While I went the psi path, JollyDoc loaded up on the Dusts of Disappearance and Ioun Stones with Anti-Magic Field stored in them.

A few people DID try, like the 25th level Fighter with SR 41 (not sure how he pulled this off, but I killed him anyway) and the Maug Fighter/Barbarian (who was immune to my death spells by virtue of being a construct, but I killed him anyway).

In fact one of the people who played was a designer of 3.5e. JollyDoc was assigned to face him and, at first, was understandably intimidated. But it wasn't even a contest. JollyDoc kicked his ass so hard that the "playtester" had to resort to grappling his Half-Ogre Fighter/Barbaraian/Frenzied Beserker/Holy Liberator opponent because he was so screwed.
 

gfunk said:
In fact one of the people who played was a designer of 3.5e. JollyDoc was assigned to face him and, at first, was understandably intimidated. But it wasn't even a contest. JollyDoc kicked his ass so hard that the "playtester" had to resort to grappling his Half-Ogre Fighter/Barbaraian/Frenzied Beserker/Holy Liberator opponent because he was so screwed.

I generally try to avoid grappling with Half-Ogre Fighter/Barbaraian/Frenzied Beserker/Holy Liberators. They tend to hurt me muchly.

Though, having smashed into my party using a flock of weird bird abominations (like, CR 2 each) who were good at grappling (+2 bonus, took down the spellcasters, got creamed by the Fighter types), I can really see grappling as a reasonable action to take. But never against a Half-Ogre Fighter/Barbaraian/Frenzied Beserker/Holy Liberator. That's just stupid.
 

Lela said:
I generally try to avoid grappling with Half-Ogre Fighter/Barbaraian/Frenzied Beserker/Holy Liberators. They tend to hurt me muchly.

Though, having smashed into my party using a flock of weird bird abominations (like, CR 2 each) who were good at grappling (+2 bonus, took down the spellcasters, got creamed by the Fighter types), I can really see grappling as a reasonable action to take. But never against a Half-Ogre Fighter/Barbaraian/Frenzied Beserker/Holy Liberator. That's just stupid.

Especially one, who at the time of said grapple, had a 41 strength, was large, and was wielding a mithral, keen, coup-de-grace huge scythe...with reach.
 


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