Particle_Man
Explorer
So I am thinking of letting a player play his recently deceased wizard as a ghost. So I am thinking of ways to not have the character be too weak or too strong. One thing I am thinking of is have possessed entities get a save at the end of every round, and perhaps have the possession power use up a spell slot. I don't know about the "Frightful visage" power yet (maybe give the party an item-macguffin that makes them immune to the frightening effect? Maybe just tell the ghost player that showing himself could be dangerous?).
Anyhow, thoughts on how to do this right?
Anyhow, thoughts on how to do this right?