Trit One-Ear
Explorer
Was thinking of throwing something different at my players next session. After some brainstorming, I decided on an undead owlbear. Zombie would be one thing, but I think a ghost would both fit more into the adventure, and be more unique.
I'm basing on the owlbear stat block, adding a few qualities and maybe one ghost-themed power.
Do you have any advice how to reflavor and tweak the owlbear to be a ghostly menace?
Already adding Necrotic Resistance, and changing its damage type to necrotic. Probably giving it phasing.
I was tempted to make it insubstantial, but I know the dangers that can make when dealing with grind.
Maybe have his attacks target reflex instead of AC for a change too.
Any other ideas?
Trit
Ps. Forgot to ask, I'm never sure how to use new monster math when it comes to HP and Elites. Do I still need to half the original? (I've actually been using 2/3 hp for slightly more durable monsters). The basic owlbear in the compendium has 212 HP for a Lvl 8 Elite Brute. Sound right?
I'm basing on the owlbear stat block, adding a few qualities and maybe one ghost-themed power.
Do you have any advice how to reflavor and tweak the owlbear to be a ghostly menace?
Already adding Necrotic Resistance, and changing its damage type to necrotic. Probably giving it phasing.
I was tempted to make it insubstantial, but I know the dangers that can make when dealing with grind.
Maybe have his attacks target reflex instead of AC for a change too.
Any other ideas?
Trit
Ps. Forgot to ask, I'm never sure how to use new monster math when it comes to HP and Elites. Do I still need to half the original? (I've actually been using 2/3 hp for slightly more durable monsters). The basic owlbear in the compendium has 212 HP for a Lvl 8 Elite Brute. Sound right?