lrsach01 said:I'm running a campaign now. My players seem to suffer from a "god" complex since you get "two lives" in this campaign. After your first death, you can adventure as a ghost for a while with little adverse affects.
lrsach01 said:I'm running a campaign now. My players seem to suffer from a "god" complex since you get "two lives" in this campaign. After your first death, you can adventure as a ghost for a while with little adverse affects. Its my first campaign as a DM and I've made about EVERY mistake a new DM can make but my players seem to have fun. Besides, in our group only 3 of really DM. If any one complains I always say they can run the next game. Usually, that shuts people up.![]()
Hmm. I should have foreseen that issue cropping up. Even so, sounds like persevering is the way to go.lrsach01 said:I'm running a campaign now. My players seem to suffer from a "god" complex since you get "two lives" in this campaign. After your first death, you can adventure as a ghost for a while with little adverse affects.