Last weekend our group of our heros got their arses handed to them by a giant robot headed for Chicago. We still need to stop it.
Characters-
Corsair- Telekinesis
Dynamo- Electricity
Palisade- strong flying chick
Spinnerette- spider chick, martial artist
We are the only supers that we know of in the world besides a few villians.
Okay, villian group Fenris is raided by the FBI, a giant robot pops up out of their base and starts walking towards Chicago.
The robot was built during the cold war to act as missile defense (vs nukes). It was boxed up and stored away after the creator died and his benofactors thought it was nothing more then a pile of junk.
Fenris equipt it with missiles and such, but no fuel for its jets- so it can only use its jump jets and walk to get where its going.
We have very few Hero Points left (better then half of us are out of Hero Points), we have tried draining it's power, entangling it, straight up fights- its protection is better then a critical can get through in a single blow, we have rammed it at high speed, dumped water on it (short it out- nope, didn't work), tripped the hell out of it, EMP pulse blast (power stunt- we can't do again), it simplely gets back up, pops off a couple shots then continues on its path, like its completely unaware of us.
The US Army is there, but can't really get close enough to even hurt it with Apaches- its purpose is defense during war time.
My present plan is to- using cables wrap up its feet, tripping it. Spinnerette and Dynamo rush to its feet, open its fuel door and send a bolt of electricity into its gas tank- which is empty, but hopefully it will be able to do something.
Should that fail..... well I have no clue, we have done one point of damage to it thus far- Dynamo got a crit at PBR, and was pushing his powers. The robto rolled poorly on its dam save and well noticed him- but we got his unconscious form out of there before Mr Roboto stepped on him.
A few thoughts would be cool- we could use the help. Thanks.