ForceUser said:I've always favored barkskin + bull's strength + wild shape (large) into a dire ape and rend rend rend. This works best indoors, preferably in cramped corridors where party spellcasters have trouble applying big AE spells without hitting their own guys. However, if your party is foolish enough to attempt to tackle a bunch of druids in a natural environment, they deserve what they get (the aforementioned entangle, etc.) For outdoors, you might also consider having multiple evil druids wild shaping into small birds and summoning up call lightnings. They can coordinate their efforts and nail the arcane spellcasters first. If they are flying above the party outdoors, the melee specialists are greatly reduced in effectiveness.
If the party is unlucky enough to try to fight the evil druids in a woodland environment, have the druids throw animal companions at them over the course of the day (preferably dire animals). There need not be any reason for the druids to show themselves until the party's gone through a few fights and gotten banged up a bit. When its time for the druids to begin their assault, have them lead off by throwing a pack of dominated wolves at the party, and then - in wolf form themselves - have them start casting spells from the periphery of the fight or mingled amidst the wolves. It will be tough for the PCs to distinguish between who's a snarling wolf and who's a druid casting a spell.
I was thinking of employing a variation of this in the next campaign our group will start - the shape-changed dire ape, with the Whirling Dervish prestige class from Complete Warrior... with a dire ape animal companion, of course! And don't forget that your companion can share spells, as an added bonus.
Or consider Baleful Polymorph for your spellcasting opponents, Rusting Grasp the equipment of anyone who cares to melee with you, cast Wall spells (especially Wall of Thorns), coupled with Freedom of Movement.
And if you kill an opponent, Reincarnate it... you never know what'll come up afterwards - the 9th level former terror, now wimp/slave/plaything.