Girallon's blessing and melee touch spells.

Kylas

Explorer
I found 3 spells from the Spell Compendium and I wanted to know if they work in conjuction:


Dark Fire

Clr3 Evoc.
Range 0 ft.
Duration 1 round/level
No save/SR

Dark flames appear in your hand. You can hurl them or use them to touch
enemies. The flames appear in your open hand and harm neither you nor
your equipment. They emit no light but produce the same amount of heat as an actual fire.
Beginning the following round, you can strike opponents with a melee touch
attack, dealing 1d6 points of fire damage per two caster levels (maximum 5d6).
Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When
doing so, you make a ranged touch attack (with no range penalty) and deal the
same damage as with the melee attack. No sooner do you hurl the flames than
a new set appears in your hand.
The darkfire is invisible to normal vision but can be seen with darkvision
as easily as a normal flame can be seen in darkness (this means that darkfire
can be used as a signal or beacon for creatures with darkvision). The spell does not function underwater.

Girallon's Blessing


Clr3 Dru3 Wiz/sorc3 Trans.
Touch
1 standard action, Duration 1 round/level
Rng/Tgt Touch/Creature Touched
Fort negates /SR yes (Harmless)


You give the subject an additional pair of arms. Each of its arms—new and old—ends in a clawed hand with fingers and an opposable thumb. The creature’s original arms (if any) are its primary arms, and new limbs are
secondary limbs (if the subject had no arms, the arms created by the spell are its primary arms).
The creature gains four claw attacks, each using its base attack bonus +
its Str modifier for attack rolls. Each claw deals 1d4 points of damage + the
subject’s Str modifier, and if an opponent is struck by two or more claws in
1 round, the subject can rend it for an additional 2d4 points of damage + 1-1/2 times its Str modifier. A creature cannot use normal weapons
and the claw attacks in the same round, and the subject does not gain
additional claw attacks from a high base attack bonus.
Material Component: A few strands of girallon hair.



Blood Wind

Clr1 Wiz/sorc1 Evoc.
Touch
1 swift action, Duration 1 round
Rng/Tgt Close/1 Creature, Int >= 4
Will negates /SR yes (Harmless)



The subject can take a full attack action to use all of its natural weapons
or unarmed strikes as if they were thrown weapons with a 20-foot range
increment. The subject gestures as if making a melee attack, but the resultof the attack affects a target within range. This spell does not actually grant reach, and so does not help provide a flanking bonus or allow the subject to make attacks of opportunity at any range greater than normal. The subject uses its normal melee attack bonuses and deals damage normally if it hits , though the target of the attacks can benefit from cover or concealment.

My question is, if i cast darkfire while Girallon's Blessing is on do I get 4 claw attacks that do added darkfire Damage? If so when I cast blood wind with those 2 spells does darkfire add damage to my ranged claw attacks.

Example of the spells in action:
1st round starts with Bloodwind already prepared and Girallon's already cast before hand. I cast Darkfire on myself and close to within 10ft of enemy.

2nd round I use Blood wind and attack the enemy for 1d4+str +5d6fire (*4 claw attacks), Then I take a 5ft step and full attack them again for the same damage.

Im a 10th level cleric right now with a 21 str score (DMM Divine Power). If this attack is legal then that means I would average around 112 dmg (4d4+20claws +2d4+7 rend + 20d6 darkfire). And a whopping 224 avg for the round I cast Blood Wind.
This seems too good to be true. I really don't want to bust this out on the play field only to have the fighter correct me on why this wouldnt work. Iv'e not been able to find anything that says otherwise but this damage looks insane.
If this does work is it broken? Is there a way to do some thing like this that isn't as broken?

Thanks.
 
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you might want to edit the text there, removing
the extra "enters / carriage returns". While I'm
sure those are from typing out the post without
using "wordwrap", the moderators get kinda
testy when it looks like someone just copy &
pastes from a pirated PDF book.

Copy and paste from the SRD is alright, typing out limited sections from copyreiched books can fall under fair use, but it looks suspicious when whole blocks of text look like they arrived from an non open source book via right click-paste.

EDIT


  • Dark fire says hand, not hands, so there is a question of whether the caster needs one casting or four to do what you want to do.
  • I do think you are misreading blood wind. The spell, cast as a swift action enables you to take the full attack at range as your action for that round. it does not let you take a full attack at range as part of that action of casting the spell. This is why the duration is 1 round, rather than instantaneous.
 
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Take a look at 'spellflower' (spell compendium) to get to what you probably want. Requires you to cast several spells (one per arm) to get all your hands 'charged' though.

Also interesting tactic: combine garillons blessing with 'fuse arms'
 

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