neceros
Adventurer
MerricB said:Give me choices!
Multiple choice:
1.) Purple
2.) Red
3.) White
1.) Golden Wyvern Adept
2.) Golden Wyvern Initiate
3.) Golden Wyvern Master
1.)

2.) :\
3.)

Now... go!
MerricB said:Give me choices!
Certainly, why do you think this is on a messageboard as opposed to spoken out loud? Hopefully they haven't noticed computers or intarwebs yet they haven't been around that long. If so, well hopefully they have more fun things to do that doesn't involve seeing these boards or this postClavis said:You know they don't like to be reminded of that....
Whizbang Dustyboots said:Third post in this archive. Too much to cram into a sig, sorry.
And all of this is being used in practice, not just in theory. I play a gnome illusionist/bard/gnome paragon this way in a Ptolus game, and in the game I run, there's two player character gnomes and a gnome settlement based on illusion, trickery, respect for nature and a love of steampunk technology.
I see one played every Friday night; and yes, when he gets all buffed up he's completely dominant; the rest of us sometimes in a tough fight just try to hang on long enough for him to get going. Thing is, it takes him so long to buff up that unless we know there's a battle coming it's over before he's ready...Clavis said:3.x edition Dwarves always struck me as too powerful. Dwarven Cleric seemed to me like the power combination from hell. I never saw one played, however.
MerricB said:My impression of 4e design is that it's building a system that will give players distinct, meaningful actions.
Distinct means the gnome is gone. (If any race had an identity crisis, it was that one).
Meaningful means that the classes work in different ways, and each excels in something useful. It means that when your turn comes up, you actually have a choice to make, and your friends can't run your character by remote control. (Consider the Bard: haste, bardsong, finally act).
The characters will be active: your action isn't just allowing someone else to have fun at your expense. Your paladin gets to smite the enemy while giving a bonus to an ally.
All in all, I like the sound of the game that is being created.
Cheers!
Lanefan said:I see one played every Friday night; and yes, when he gets all buffed up he's completely dominant; the rest of us sometimes in a tough fight just try to hang on long enough for him to get going. Thing is, it takes him so long to buff up that unless we know there's a battle coming it's over before he's ready...
That, and when he's done a full-ride buff routine there's precious little left for healing.
The problem, though, is not the class-race combo; it's the buffs. Unbuffed, he fits in nicely.
Lanefan
Come on! A 10th-level Con 16 fighter has about 89 hp. To heal him back from half to full is 10 potions, or 500 gp. Do you honestly consider that to be working great?Sylrae said:Healing Potions work great at higher levels.
Riiight.Or be creative with your potions. use a beer hat with bendy tubing straws so you can drink potions as swift actions,
I played a self-buffing cleric at around 12th level, and I've had little problem with time.Tallarn said:If a Cleric wants to spend ages buffing rather than actually just fighting or healing, then that's a valid and great choice, but I don't see it as a problem for the buff spells or the Cleric.