Wormwood
Adventurer
Simia Saturnalia said:It's a game, and they made up some stuff they thought sounded fun. Like Gary did.
Repeated in Bold.
Simia Saturnalia said:It's a game, and they made up some stuff they thought sounded fun. Like Gary did.
Sylrae said:Or be creative with your potions. use a beer hat with bendy tubing straws so you can drink potions as swift actions, or have straws that lead to pockets. just suck the stra and *schllrp* d8+3 hit points. or what have you.
GeoFFields said:kewl powerz does not equate to more fun in everyone's opinion
Point of fact, there's an RPG.net poster who was still has his copy of the handwritten notes that would become the brown box (having played at Table Zero), and he says flat out "We thought it would be fun" to the origins of the cleric. I'll take Warlock on that say-so; Mearls has earned at least as much actual design trust as Gary.Wormwood said:Repeated in Bold.
MerricB said:Indeed: a worthy concern.
My feeling is that you'll *definitely* see differences in the way the classes operate.
As a simple example: consider the wizard casting a mass-effect spell, and the warrior hitting a creature for a lot, and the rogue darting in, hitting once, then darting back.
Each is effective, but each is effective in a different way.
I expect we'll see a lot less of "I do exactly what you do, but worse"... which pretty much covered the bard, and possibly the monk. Second best in everything should be something of the past.
Cheers!
GeoFFields said:This still just blows my mind. How does smacking someone heal another someone?
Oh, magic...
Scribble said:It blows my mind that it blows your mind...![]()
MerricB said:You can see some of this in 3e. However, certainly with the "aid another" mechanic, 3e has a bunch of "do this and your friends have more fun than you". Bard song, for instance.
Cheers!