Give me choices!


log in or register to remove this ad

Sylrae said:
Or be creative with your potions. use a beer hat with bendy tubing straws so you can drink potions as swift actions, or have straws that lead to pockets. just suck the stra and *schllrp* d8+3 hit points. or what have you.

heh, they have that item in Drow of the Underdark. Potion bladder, I think it's called.
 

I liked the doubting Meric we got to see for a while.

The selfish choice: I kind of like having the "not attack someone" else option in combat. Even combined with the "be nice to another option". But I am sure we will have that in 4thed.

The breadth of choice: 3rd edtion may be the most "player choice" oriented version of the game we ever see. With its emphasis on clearer roles, less fiddly bits, and streamlining, I don't think we are really getting more choice in 4th ed.

The odd race: Gnomes have as good a "mythological" basis as anything in D&D. They are a very well known fantasy creature. They may have been so-so in the PHBs, (but fine in my campaings...). AND, they will be a player race. They will be used to sell MM1 and PHB2 or PHB3. Gnomes will be a major selling point in more then one book, its 100% certain. (I just hope those latter PHBs have something else worthwile).

But, since its 4th ed, the choices, and races, will of course be better.
 


Wormwood said:
Repeated in Bold.
Point of fact, there's an RPG.net poster who was still has his copy of the handwritten notes that would become the brown box (having played at Table Zero), and he says flat out "We thought it would be fun" to the origins of the cleric. I'll take Warlock on that say-so; Mearls has earned at least as much actual design trust as Gary.
 

I should have known about the drow of the underdark item. I own it. oh well. I'm guessing where you said it would tak 9 healing potions you mean cure light wounds? I dont feel look looking it up right now, but is that to say not all cure spells have potion equivalents? In our games they always did - whether I ran them or not..... All inflict spells have potion equivalents too, for undead pcs. lol - Edit: We all played alot of neverwinter nights, and they changed a few things, like making toughness not blow and actually be worth a feat.

*Drinks potion of cure critical wounds by accident usin the wrong straw* Awww - :):):):).
 
Last edited:

MerricB said:
Indeed: a worthy concern.

My feeling is that you'll *definitely* see differences in the way the classes operate.

As a simple example: consider the wizard casting a mass-effect spell, and the warrior hitting a creature for a lot, and the rogue darting in, hitting once, then darting back.

Each is effective, but each is effective in a different way.

I expect we'll see a lot less of "I do exactly what you do, but worse"... which pretty much covered the bard, and possibly the monk. Second best in everything should be something of the past.

Cheers!

Well I'm willing to give the designers the benefit of the doubt.

I'm not really talking about the I do what you do but less effectively syndrome. I'm talking about the difference between say a summoner and an evoker. Both use magic spells, the mechanics are pretty much the same, but they use the spells differently. But are they "really" a separate class?
 

GeoFFields said:
This still just blows my mind. How does smacking someone heal another someone?

Oh, magic...

It blows my mind that it blows your mind... :p

If you need to explain it with magic, perhaps the actual attack is the somantic components?

Or in a real life situation, ever watch boxing? The manager in the corner in between rounds smacking on his boxer screaming "Come on come on, you're lookin like a girl.. fight!"

Or football... they smash into each other, curse, yell stuff... All of it gets people to "fight harder."

Fighter: "We're getting our buts kicked... I can't go on much longer..."

Cleric: "I fight for Pelor and Pelor guides my blades and the blades of my allies! These foul minions of darkness stand no chance against our blades!!!" THWACK!!!

Fighter: "Pelor DOES guide our blades! YES!"

back in for the fight...
 


MerricB said:
You can see some of this in 3e. However, certainly with the "aid another" mechanic, 3e has a bunch of "do this and your friends have more fun than you". Bard song, for instance.

Cheers!

The bards in our team wholly endorse and support bard song.

And they certainly are not the ones having less fun.
 

Remove ads

Top