I present you...
[sblock=A warrior...]What happens when a man forebades all powers... challenges the powers' servitors over the earth... even denies the divinity born of nature... what happens when such a man has contact with powers from afar, powers that should not be?... what.would.happen.?
Rakishin
[genderless] Bleak Lodestone Occult Slayer 5
Medium Outsider (Native, Augumented Human)
Init +10;
Senses Blindsight 120 ft., Low-light vision;
Listen +27, Spot +27
Languages: Celestial, Common, Abyssal, Infernal
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AC 43, touch 28, flat-footed 35;
(+10 Cha, +8 Dex, +15 natural armor)
hp (max) 380 (27d8+164); DR 15/cold iron
Immune mind-affecting effects
Saves [SR 35] [+3 vs. magic]
Fort +24 (13 race, 1 class, 6 Con, 4 Epic Fortitude)
Ref +22 (13 race, 1 class, 8 Dex) [Evasion]
Will +19 (13 race, 4 class, 2 Wis)
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Speed 50 ft. (10 squares), fly 50 (perfect)
Melee
DoomBlade +40/+35/+30/+25 melee (3d6+16/x2) or
DoomBlade +40/+35/+30/+25 melee (3d6+11/x2) One-Handed
Ranged
DoomBlade +36/+31/+26/+21 melee (3d6/x2)
Space 5 ft.;
Reach 5 ft.
Base Attack +27;
Grp +39
Atk Options Power Attack, Improved Combat Expertise
Special Actions
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Abilities (32 pts):
Str 32 (10pts, + 14 racial + 2 stat bumps)
Dex 26 (6pts + 10 racial)
Con 22 (2pts, + 12 racial)
Int 14 (4pts + 2 racial)
Wis 14 (0pts + 6 racial)
Cha 30 (10pts + 10 racial + 4 stat bumps)
Feats:
Improved Combat Expertise (Complete Warrior, can use Combat Expetise up to your full Base attack Bonus)
Ability Focus (Spell Siphon)
Combat Expertise
Combat Reflexes
Improved Initiative
Power Attack
Weapon Focus (Caustic blade)
----------------Epic territory
Defensive Sweep (PHB II, If a foe spends his whole turn in the same square, adjacent to you, you gain an AoO at the end of his turn)
Spellcasting Harrier (Draconomicon, Casting Defensively within your area causes AoO)
Epic Fortitude
Skills
Escape Artist +48 (25 Ranks Race, 15 racial, 8 Dex)
Hide +38 (25 Ranks Race, 5cc OS, 8 Dex)
Intimidate +35 (25 Ranks Race, 10 Cha)
Knowledge (Religion) +26 (25 Ranks Race, 1 Int)
Knowledge (Arcana) +27 (25 Ranks Race, 1 ranks OS, 1 Int)
Knowledge (The Planes) +26 (25 Ranks Race, 1 Int)
Listen +27 (25 Ranks Race, 2 Wis)
Move Silently +33 (25 Ranks Race, 8 Dex)
Spot +27 (25 Ranks Race, 2 Wis)
Tumble +33 (25 Ranks Race, 8 Dex)
Divine power siphon(Su) - Any divine spellcaster who begins his turn within 60 feet of Rakishin, must make a Fort save 35 or lose one spell of the higher level he can cast. This save is Charisma based and includes the bonus from Ability Focus.
Also, any ongoing magical effects of divine nature within 120 feet of Rakishin are dispelled unless a caster level check against his Spell Resistance [35] is made.
Nourishment(Su) - Whenever a spell fails to penetrate Rakishin's SR, it gains one of the following benefits, chosen at the time that the specific spell effect is resolved:
Might: Rakishin gains a +8 enhancement bonus to Strength for 1 minute.
Agility: Rakishin gains a +8 enhancement bonus to Dexterity for 1 minute.
Endurance: Rakishin gains a +8 enhancement bonus to Constitution for 1 minute.
Life: Rakishin gains temporary hit points equal to 10 x the level of the failed spell.
Speed: Rakishin's land and fly speed increase by a number of feet equal to 10 x the level of the failed spell.
Resistance: the creature gains energy resistance 20 to one energy type.
DoomSkin(Su) - After communing with Powers That Should Not Be (tm), Rakishin was warped in mind and flesh. Its flesh became ashen, not only in color, but in texture. An effect similar to disintegrate, anyone touching -or being touched by- Rakishin receives 5d6 damage, as well, Rakishin has a +15 bonus on escape artist checks.
DoomBlade(Su) - Another aspect of his communion upon PTSNB, his own "flesh" -for it is not flesh, but discarded soulstuff- can create weapons for him as a move action, even ranged weapons and missiles for them. Regardless of shape, the base damage for the DoomBlade weapon is 3d8, strength bonuses apply normally and the resulting damage is half normal damage for the type of weapon -slashing, piercing, or bludgeoning- and half "pure" damage. He can either conjure a ranged weapon, a two-handed weapon (with or without reach), or a one-handed weapon and a shield (providing a +6 deflection bonus)
Adaptative self(Su) - Regardless of terrain or cover, Rakishin can hide normally.
Unearthly grace(Su) - Applies Charisma modifier as a bonus to his saves and as a deflection bonus to his AC.
Fly(Su) - Unnaturally has a fly speed of 50 ft. (perfect).
Magical Defense +3
Weapon Bond (+1d6 vs spellcasters)
Mind Over Magic (2/day, spell turning at CL 10)
Viscious Strike (Double damage if disrupting spellcasting)
Auravision (Detect Magic, 60ft. radius)
Nondetection Cloak (Over himself, CL 5... useless, I'd change it to CL 10)
Blank Thoughts (Immunity to mind-affecting effects)
Possessions: ?
[/sblock]
I fear it resulted too strong...