catsclaw227 said:Do you have any fan-files you are willing to share? I am going to run this for my internet-only group, and I could certainly use some digital assets.
I see. I have these already. I bought the PDFs of the whole AoW series rom Paizo a few weeks ago.Adso said:Basically I've just been using downloads available on the Paizo website. I take the PDFs into Photoshop, and make jpegs of the pictures and maps. Since I am a VoIP, I run it like I run a home game, just using the virtual table-top instead of a battlemap.
Hussar said:
catsclaw227 said:How does FG II handle non-SRD classes?
Gundark said:What's it like gaming over the internet.
Wye said:I play with my own software, which you are invited to try out. The link is in my sig. Enjoy!
Thanks! Yes, eventually it will be sold commercially. As for how long I've been working on it... it's a tricky question as this is the 2nd incarnation of the program. I'd say this incarnation started (with a head start in design because of the previous one) a few months before Fantasy Grounds was released, if that is any reference. I remember because I stopped development at that time and bought several FG licenses thinking I'll finally be able to play online, and ended up disappointed and using Gametable as a crutch until my app was playable.heruca said:Looks pretty cool, and the feature list looks quite decent. Will it be sold commercially once it's out of beta? How long have you been working on it?
My thoughts exactly, that's why GlitterComm comes all bundled together.Hussar said:...Why not simply sell the full version to everyone and be done with it...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.