D&D 3E/3.5 Give unto me your "Power Gamer's 3.5 Guide to Rogues"

Ferrix said:
I'm surprised no one really mentioned Use Magic Device, it can be great for a rogue. Wands are their friend.

Use Magic Device is a crucial rogue skill at higher levels. It adds all kinds of things to a rogue's bag of tricks -- scrolls or wands of darkvision, invisibility, magic rays, orbs of energy, etc.
 

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Tellerve said:
Holy christmas, ok, they are a +1 LA creature right? Otherwise they are way too much I think for equal footing with other core races.

Tellerve

They are a +0 LA.

I think people are exagerating how good they are, but I agree that they are a worthwhile race.
 

Mistwell said:
They are a +0 LA.

I think people are exagerating how good they are, but I agree that they are a worthwhile race.

Yeah. They makes an excellent rogue but being small is still a not-so-small disadvantage in current combat rules. So IMHO, they are balanced. And It is just that halfling is miserably weak.
 

Shin Okada said:
Yeah. They makes an excellent rogue but being small is still a not-so-small disadvantage in current combat rules. So IMHO, they are balanced. And It is just that halfling is miserably weak.

I have a goblin rogue in an Eberron campaign and I think they are good for their niche as the small rogue, almost to the edge of good/too good. But these li'l guys, with their 30' movement like goblins, darkvision, lowlight and all the gnome dodge bonus goodness and an addition +4 to hide, yeah too much IMO.

Tellervek

p.s. Just looked over them again, man, +2 to dex and con, +2 listen and spot and that silence ability? Yeah, too much :(
 

Tellerve said:
I have a goblin rogue in an Eberron campaign and I think they are good for their niche as the small rogue, almost to the edge of good/too good. But these li'l guys, with their 30' movement like goblins, darkvision, lowlight and all the gnome dodge bonus goodness and an addition +4 to hide, yeah too much IMO.

Tellerve

What gnome dodge bonus goodness? Surely you don't mean the extremely specialized dodge bonuses against Giants that almost never come up? They are basically just like regular gnomes, with a couple of tweaks here and there. They make better rogues than regular gnomes, but worse sorcerors and bards for example.
 
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Yeah, kinda was talking about the giant bonus :)

I agree they are a specialized race, but they are way specialized for it. Perhaps I'm jumping on them too much, just liked the idea of goblins being a good rogue route with 30' movement. But here you get plenty of more goodies. And I do still think +4 against giants is pretty good, giants, ogres, trolls...bad things! Unless there was some errata that the +4 is only against hill/frost/fire/cloud etc "giants".

Tellerve
 

I'm with you, Tellerve. I'm a bit of a power-gamer on occasion, and when I was making up a rogue for World's Largest Dungeon, my eyebrows shot through the roof. They make phenomenally good sneakers, and ought to be LA +1 for anyone seeking to fill that role. For anything else they're abominable.

-blarg
 

I have found a good race for rogues it is a deep hafling it is just like a normal hafling but with dark vision i tend to play rouges and came across this and have decided it is my favorite race
 

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