Agreed.There was a fair amount missing from the Hussar's analysis, which, while you and Sacrosanct have engage with, I still don't see the major issue addressed.
Let us put aside, for the moment, the many ways in which OD&D and 1e AD&D was more deadly than 5e. Among those are:
1. Level draining.
2. Save or die.
3. Traps that would kill you (save or die again).
4. Massive damage (a 6d6 fall for a MU or even a Fighter in 1e is a lot different than in 5e).
Not a houserule, a supported option (via an early Dragon magazine?). There was a death at -3 option as well.5. You didn't get death saves. You went to 0, and you died. Yeah, some tables played with "house rules" or misreadings to let you go as low as -10, but 0 was death.
Yes, and IMO this should never have left the game in any edition!And then, ANYTIME YOU CAME BACK , you had to roll or die permanently AND lose a point of Constitution.
MU could have a Con bonus if it had two good stats (as the highest would logically go into Int, assuming rearranging was allowed). And even though that bonus capped at +2, when you're only rolling d4 per level every point matters.B. Disparity of hit points was equalized. Yes, an Ogre only had 24 hitpoints. But you know what? Your MU, who was 5th level, only had 13 hit points. Because he didn't have a CON modifier, and got d4 hit points per level. So maybe the Ogre didn't last very long, but neither did your MU.
That said, the disparity only got worse as the levels advanced. A 10th-level MU would average 25 h.p., which means even on a made save vs an AoE spell from a peer you'd be in trouble and a failed save meant death even if using the -10 rule.