Giving Clothes a Magical Armour Bonus...Is it wrong?


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Al said:
Personally, I would assume that clothing goes into the
slot, what with clothing and vestments essentially being synonymous.

I agree.

As for the type of bonus, it would *technically* be an enhancement bonus. Under Magic Vestment, this is a legitimate interpretation, and if armour if enchanted, it is an enhancement bonus.

No, it would enhance the Armor Bonus of the shirt. (For the purposes of the Magic Vestment spell, a shirt is counted as +0 armor).


Technically, therefore, it *does* indeed stack with Bracers of Armour (since BoA provides an armour bonus, and magical clothing would provide an enhancement bonus).

No, magical clothing with magic vestment would provide an armor bonus (as it's the clothings armor bonus what was enhanced), just as a chain shirt with magic vestment on it would have it's armor bonus enhanced.

(oops, missed Hypersmurf's post above. What he said.)
 
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Antikinesis said:


He didn't say "armor bonus", he said "armor enhancement". Not the same thing. All of the items you mentioned are not armor, and are ineligible for armor enhancement bonuses.

-AK

I disagree, in T&B they go back into item creaiton. and they specifically go into how craft wondeorus seems to cover everything and how it can be used to simulate ring effects, wand effects etc. They said basically that in those cases you should pay attention to what the item really seems to be and make sure they have both feats even if it is a wand in the form of a codpice or armor enhancement bonuses in the form of a shirt. It aint a big ballance deal in that except for the monk you could just use a mithral buckler+1/+9 and then have a animated shield with all the cool things etc. Or heck 2 mithral bucklers+1/+9, and the animated shield.
 

Oops.

You should have just told me to RTFM :D

P. 177, DMG:

Enhancement...Armor's bonus...Magic Vestment...+1 Armor

Ah well. Mind you, my last campaign's end boss managed to do it without any of the PCs noticing. ;)
 

FCWesel said:
A player asked if he could get his clothing enchanted as armour is to protect him. Is there some unbalancing factor that I am forgetting that makes this unwise?

I mean, he's not getting a bonus out of it really. Clothing won't have a base AC bonus, it won't add to any skill checks as leather doesn't have a check penalty.

Sure it would be lighter then armour though movement penalties would be minor.

It would still take up the "Armour Slot" and would preculde the use of items with a armour bonus, such as bracers of armour.

Any thoughts or ideas?

Clothing of armour is creatable by the rules - the armour bonus won't stack with other armour bonuses, of course (eg from bracers of armour) and it takes up the 'clothing' slot rather than the 'bracers' slot. Basically it's bracers of armour in a different slot, same rules apply.
 


Re: Re: Re: Giving Clothes a Magical Armour Bonus...Is it wrong?

Hypersmurf said:


Ooh, I want to try it this time...

[clears throat]

dcollins, dcollins, dcollins...

-Hyp.

Hey, wait, I'm not saying Clothing *is* armour!!! :)

Clothing is vestment - ie magic clothing is created by 'craft wondrous item'. So you can make a shirt of armour that is functionally identical to bracers of armour, just takes a different slot.

You _can't_ use craft wondrous item to give that vest the range of armour special abilities on pg 180 DMG. Because it's technically not armour, it's a _wondrous item_ that gives an armour bonus.

Whether you can create actual armour, using the craft arms/armour feat, that has a base +0 AC protection, is a separate matter. I'd be inclined not to allow it, I think on a strict interpretation of the rules, 'armour' must have at least a +1 AC bonus _before_ magic additions - ie be at least equivalent to padded armour.

This avoids problems with monks etc wanting to get around the 'no armour' rule.
 

Re: Re: Re: Re: Giving Clothes a Magical Armour Bonus...Is it wrong?

S'mon said:

You _can't_ use craft wondrous item to give that vest the range of armour special abilities on pg 180 DMG. Because it's technically not armour, it's a _wondrous item_ that gives an armour bonus.

Actually, according to the Arms & Equipment Guide, you can.
 


Re: Re: Re: Re: Re: Giving Clothes a Magical Armour Bonus...Is it wrong?

Actually, according to the Arms & Equipment Guide, you can.

That's for Bracers, though, not shirts.

dcollins' Law states that the DM has to allow slot-swapping as a house rule.

-Hyp.
 

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