Nebulous
Legend
Old thread, but I wanted to chime in. A couple years ago I adapted some 13th Age monster abilities to 5e, but I've been thinking about going back and doing it over. We use PC Feats in our game, and they're pretty darn strong, especially by 8th level. I've recently been using a houserule that monsters get 1 Feat as well when the PCs reach 4th level. The exact NATURE of said Feats is still up for debate. Sometimes I will take an existing player Feat and slap it on, but it is usually more fun to take a unique thematic feat that makes the monster better at something it was already good at.
I'm toying with the idea of making a short document and arranging the feats by monster subtypes, and then having a short list of options that a DM can plug and play. I don't think in general a monster needs more than 2 feats, but some especially tough or unique boss monsters might.
I can't imagine what players would do when they run up against a squad of elite warriors all with the Sentinel feat that prevents escape.
Anyway, some of my recent additions in ToA included making firenewts do an extra die of damage, or their fire spit has a higher DC and damage. Simple things like that. The terror folk have Flyby attack, and the girallons have improved undead fortitude, making them even harder to put down permanently.
I'm still thinking how I would want to approach this, or if it is even worth the time and effort. Any thoughts?
I'm toying with the idea of making a short document and arranging the feats by monster subtypes, and then having a short list of options that a DM can plug and play. I don't think in general a monster needs more than 2 feats, but some especially tough or unique boss monsters might.
I can't imagine what players would do when they run up against a squad of elite warriors all with the Sentinel feat that prevents escape.
Anyway, some of my recent additions in ToA included making firenewts do an extra die of damage, or their fire spit has a higher DC and damage. Simple things like that. The terror folk have Flyby attack, and the girallons have improved undead fortitude, making them even harder to put down permanently.
I'm still thinking how I would want to approach this, or if it is even worth the time and effort. Any thoughts?