JamesonCourage
Adventurer
You said:No, I didn't. I said which part of setting trumps another after I gave an example of how setting is more than a map. It also, does not break internal consistency.
I said: "the map." I answered your question, which is directly above this sentence.The map is one part of setting, not setting as a whole. The tone and ability for characters to be heroic is also setting. So which element of setting trumps another?
So, by me expressing my opinion, and me saying, "I understand you like something different, so play that", I'm participating in a futile conversation? No, that's not how I see it. I see that as an exchange of ideas and opinions. That's healthy conversation. You don't need to argue to have a productive conversation.I know that. It's implied but explicitly stating it makes your argument arbitrary. How is anybody going to reply when you just keep repeating your mantra while making your points? It's pretty futile when you just clam up and keep chanting "my taste, my taste, my taste" in response to criticism of your points.
Many people now interpret AC as being parried or hitting armor. This is your interpretation, and that's fine, but I really, really disagree with your assessment of what constitutes "unheroic". Your mileage has varied.Not at all. There is nothing unheroic about hitting armour (DR) or getting parried. "You miss, next" is very unheroic however.
HahaOkay player. Perhaps if you want to have a conservation you should stop opting out every other point. It really is quite confusing.

When did I say this, or even imply it? Because I'm pretty sure I can point out where I'd let them look into it, or come up with other methods. Heck, I even said in this thread how I'd probably handle it.It doesn't have to be the only way. It's the way that a player has suggested. Your argument is about boxing the player into paths you have predetermined.
Why is it boxing them into paths of failure? Why can't they succeed in a different manner, or at a different time? Why can't they fail?Perhaps you are drawing a blank because this is a strawman argument designed to discredit the "hero's are not incompetent" argument. We are not talking about a setback. We are talking about a player with a suggestion that they evidently think will be fun and allow their character to contribute. Boxing them in to distinct paths of failure is robbing them of that ability.
It's not a strawman. I'm saying that it's okay to fail as a hero. I'm saying that it's normal to fail as a hero. I think that your argument of "if the player thinks up a way to catch the villain, he should get to" is going against the trope of heroes losing or suffering setbacks. I think you're painting it in a very black or white, limited way, and I don't think it should be.
But that's just my opinion. It's my preference, and I can see where you're coming from. As always, play what you like
