KiloGex
First Post
I wouldn't consider this giving control over to the players, because that would insinuate that I have control over everything in the first place. I think it's presumptuous to say that I, as the GM, control everything that goes on within the game. Yes, I could have control over everything that happens and just tell the players what is going on, but then what is the point of the RP aspect of the game? I might just as well tell them what happens in between combats?
I quite often have my players dictate what their characters do, and sometimes it does interrupt the narrative that I have set forth. I have simply learned to not plan too far ahead. Ultimately, it really all depends on your group dynamic and what your goal of the game is: For me, its character development through RP and group building, while others may be to reach the next level and grow through combat. If one of my players knows that cutting through the back end of the building will lead him to an alleyway that meets up with the main road, then more power to him.
I quite often have my players dictate what their characters do, and sometimes it does interrupt the narrative that I have set forth. I have simply learned to not plan too far ahead. Ultimately, it really all depends on your group dynamic and what your goal of the game is: For me, its character development through RP and group building, while others may be to reach the next level and grow through combat. If one of my players knows that cutting through the back end of the building will lead him to an alleyway that meets up with the main road, then more power to him.