JamesonCourage
Adventurer
It seems like the discussion keeps getting herded back to "if you rule out a shortcut, the bad guy gets away." Even Mallus seems to take this view to some degree:
What I don't think most of the people who are against the PCs engaging in narrative control are advocating is the bad guy getting away. They're saying, "the bad guy might get away, and he might not. What's that? Um, no, there's no shortcut. What do you do?" It's not a "shortcut or lose" situation inherently. I mean, I could see that being the case some of the time (if he has a mount on empty streets while the PCs are on foot), but I don't think that's been added to this scenario. Why not do something else to stop him? Disrupt him, catch him, shoot him, call for help from guards, ask people to get in the way because he stole your purse, etc? There's a lot of alternatives here other than taking a shortcut. Yeah, he might get away, but a shortcut is only one way to prevent it. As always, play what you like
If the PC fails his shortcut check, the bad guy gets away.Mallus said:I say just roll for it: sometimes the bad guy get's away, sometimes they don't.
What I don't think most of the people who are against the PCs engaging in narrative control are advocating is the bad guy getting away. They're saying, "the bad guy might get away, and he might not. What's that? Um, no, there's no shortcut. What do you do?" It's not a "shortcut or lose" situation inherently. I mean, I could see that being the case some of the time (if he has a mount on empty streets while the PCs are on foot), but I don't think that's been added to this scenario. Why not do something else to stop him? Disrupt him, catch him, shoot him, call for help from guards, ask people to get in the way because he stole your purse, etc? There's a lot of alternatives here other than taking a shortcut. Yeah, he might get away, but a shortcut is only one way to prevent it. As always, play what you like
