I've wanted to run a high-politics game for some time, and so when i came across the countrycraft rules in Dragon 293 they made me all warm and fuzzy inside. Now, using these as a basis, i plan to have my PC's in control of a small nation, and i was wondering if anyone else has done this sort of thing before, and what advice they might have to share about it. Or even if you've never done it before but can foresee potential problems or even opportunities for adventure hooks or some such, your input is welcome (and unstoppable, it is a message board, after all). I understand it will change things drastically from your typical D&D game (if there is such a thing) in that the pc's will have resources that most PC's don't have available (perhaps a wizard's school , an army, various guilds, the ability to hire OTHER adventurers...) and problems other PC's don't often have (invasions, plague, rebellions, etc.) Any useful input is appreciated.