ravenheart
Explorer
I wasn't suggesting that they were weak just because they lacked damage dealing capacity. What I meant was that they had fairly high requirements (Str, Con, Cha 11 is admittedly not that high, but for a wizard?) and non-beneficial effects that require a careful set-up (notice that Flash and Thunderclap target all adjacent creatures - this could potentially include your allies!).Yeah. I think so anyway.Doing no damage does not make something weak. Granting CA to all allies? That's like a 5th level rogue daily power. Yeah, they at least need attack rolls, and even with attack rolls some are still fairly strong. I don't think it would be hard to decide on a defense.
But maybe attack rolls is the way to go (see below)? One other option I could think of is increasing the ability score prerequisites by 1-2 points. But that might severly cripple the feat, so I don't know.
Yes, like the drow (or any of the Divine classes). My thoughts exactly.I didn't realize you could only pick one; like a drow, right? Yes, that is certainly better. Giving the best ones high action costs is a good balance, too, along with making them encounter powers.
Well as I said, the requirements are tough and the effects are situational.Just be careful about making it so good that no wizard in his right mind would ever -not- pick up the feat: that means it's probably broken.
I made a new version that includes attack rolls, clearer formatting and a few other nips and tucks - aswell as a couple of new feats granting additional cantrips! And a new wizard multiclass feat (in anticipation of Arcane Power)! Voilá!
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