Zappo said:
I'd be especially wary of special-rules stuff... such as the reduction in item costs.
Actually, I think it should be the other way around, somewhat. After all, I'm not giving my character money, or even a Vorpal sword or anything. I'm not giving him anything that would come into play during a game, or anything that would directly do anything. The fact of the matter is, my character makes magic items for the rest of the group- any time they want something unique, or they want to save a little money, I make them magic items at a discount, in addition to making myself magic items whenever I have money/xp. The problem, however, is that this causes me to end up behind everyone else in terms of xp, and thus this item/device/whatever I'd be giving myself would only slightly offset the downsides to my already-draining abilities, and allow me to use them to greater extent (after all, if you take a feat, you wanna be able to use it at your leisure).
I refused to give my character money, and I refused to give him anything specifically from the books. I simply made something up (using other existing magic items or feats as guides- there's an item in the Arms & Equipment Guide, for example, that, in addition to being a magical warhammer that can cast Magic Weapon 1x/day, reduces the material cost of Magic Weapons by 5%- also, there's a feat that my character has taken from the Forgotten Realms Campaign Setting that reduces the cost of one Item Creation Feat to 75% the market price, in terms of XP and GP). I figured that something indirect would affect game balance less than simply giving my character a bunch of money. (After all, it isn't money that I really want, it's XP- or, rather, a way to reduce the XP costs.)