Gleemax is Dead

This is the silliest thing I've read online in quite some time, and that's saying something.

What else would you expect from Waldorf?

I apologize for hitting one of my Paizo traps. I'm still pissed off about the "deformed Mongoloid stillbirth" comment from Erik Mona.

I don't get the "deformed mongloid stillbirth" comment from Erik Mona reference, but it sounds entertaining. Could you give me some more info?
 

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This post was famous for awhile.

I really don't understand why Charwoman Gene is upset about that old post. Mr. Mona's points are valid.

Sam

His choice of words with regards to "stillborn ... (and so on) might rub people the wrong way.

It does me, but Mona is free to phrase himself as he likes. But it isn't inconceivable that some people don't find the comparison tasteful to them.

/M
 




Gleemax' death needs to be, and I believe will be, followed by the death of the DDI. That's a good thing. That will leave just the 4e tabletop game, which thanks to its mangled, market splitting launch will then sputter, cough and give up the ghost to 5e in 2013. THEN and only THEN will the wound be clean.

4e will be looked back on as the "lost age" of D&D. A time when hubris, overweening ambition and rank stupidity all but sank the game. Just as D&D had to escape 2e TSR to move forward, D&D must now escape 4e Wotc.
I give you even odds on being correct about this. Just as likely IMO is that it becomes the new status quo, and acquires momentum. It's still too early to tell.

I can't shake the feeling that 4E is one big Regdar, trying to serve too many needs coming from cynical or competing frames of reference (e.g. marketing, MMORPGability, miniatures selling, DDI subscription selling, indulgence in game design purism to the exclusion of D&D purism, choosing trademarkable IP over generic fantasy touchstones, crunch uber alles uncompromisingly trumping flavour etc.).

For that reason I hope you're right, but I don't agree that they're stupid for taking this direction. I think it's just what happens when you try to compromise too much for "impure" causes like marketing, CRPGability, incompleteness by design, "everything is core" etc....or don't compromise enough between balancing acts like flavour versus crunch.

And it may well work anyway.
 
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