I will talk to the current players and see what they think about pushing the game back to about 2 pm. I am ok with it but I will have to check with the players.
We are scheduled to play from 1-6. If we push the start time back we will push the quit time back as well, im thinking 2-7. BUT we usually just play till some one has to leave. Which is usually around 7-8. As long as we get 4 hours of play in im fine with quiting any time after that.
Would you be ok with not missing any more than one game a month? I don't know what duties a coach has to attend to seeing as how I've never coached anything in my life. I just want to make sure that you will beable to attend games fairly regularly. We have had a problem with this in the past and it has recently been corrected and I would like to make sure it stays that way. Its nothing personal.
When I started the campaign I demanded that the group be familiar with Eberron but as the game progressed I found that thier schedules didn't permit extra reading so I am used to having the group not know too much about Eberron. Not to mention I use a custom storyline and some of the original printed material in Eberron is subject to change, almost at my whim. We all have pdfs for use during game so that you can familiarize your self when need be. But I wouldn't worry about knowing too much about the setting, however you may want to gloss through the campaign setting book when you get a chance.
I am keeping the group fairly small with no more than 4 players. However if a new player joins now it will be 5 players till our one player moves in about 4-6 weeks.
Myles d'Denieth, Human, Holy Warrior 8 (Custom Paladin Variant)
Rocky, Shifter, Barbarian 4/Fighter 1/ Ranger 2
Kanti, Human, Bard 7
Delrox (pronounced del-ROE), Elf, Wizard 8
There is also an NPC following the group around. I gave the group the feat Leadership for free for one player so that they could have a healer. They were severly in need of a divine caster. Rock is the character that will be leaving and though he is currently the "beat-stick" Myles is the "meat-shield" and can take his place as heavy hitter. The group could use a healer or divince caster willing to help heal the group. I encourage players to play what they want but the group MUST be well rounded.
Any player jumping in at this point will start at 7th level. I usually level the group every other game. We have ALOT of material per game and thus each game tends to be packed to the brim with a little of everything. Challenges are very difficult usually set at a couple levels above the group. As of yet, since starting at third level, no one has died yet. There was a VERY close call last game but they pulled through even with a player short. There is ALOT of magic and magic items. It balances the high challenges well. Currently I am only usings a certain list of WotC source material but I am always open to suggestions.
Alot of this is subject to change by the time any player actually joins considering the frequentcy with wich we meet to play and how often the group levels.
Felix hopefully I covered everything for you. Lemme know if I missed anything or if you have any other questions.