Globes of invulnerability

rln

Explorer
(1) Does a minor globe of invulnerability suppress magics the caster had on himself before the casting (such as a "protection from arrows")?

(2)What happens to a summoned creature entering a globe? If it is "suppressed", exactly what does it mean? What about constructs (such as a shield guardian)?

(3) If the caster follows up by casting an area effect (such as web or fireball) targeted immediately outside the globe, the area does not enter the globe, because it is suppressed. When the globe expires, does the web appear?
 
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IMO....

rln said:
(1) Does a minor globe of invulnerability suppress magics the caster had on himself before the casting (such as a "protection from arrows")?

Yes. Any spell effects in the area(of the appropriate level) are suppressed.
(2)What happens to a summoned creature entering a globe? If it is "suppressed", exactly what does it mean? What about constructs (such as a shield guardian)?
Summoned creatures "disappear" until they move out of the sphere. Constructs are unaffected(Constructs require spells to make them, but they are not spell effects, IMO).
(3) If the caster follows up by casting an area effect (such as web or fireball) targeted immediately outside the globe, the area does not enter the globe, because it is suppressed. When the globe expires, does the web appear?

Yes.
 
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Summoned creatures "disappear" until they move out of the sphere. Constructs are unaffected(Constructs require spells to make them, but they are not spell effects, IMO).

Doesnt sound like an elegant solution... a summoned animal could hide this way ... wierd...
 

Note that there was some debate on this a short while back, here and on th wotc boards.
rln said:

(1) Does a minor globe of invulnerability suppress magics the caster had on himself before the casting (such as a "protection from arrows")?

Yes, the current rule supports this. This is however a significant chage from earlier editions versions of the spell, or at least how many have played them, which has prompted a bit of debate here and there.

The net effect of the current version is that without HEIGHTENED spells a lot of "standard mage defenses" go down when this spell is used, limiting its effectiveness to mage duels and special cases.

rln said:

(2)What happens to a summoned creature entering a globe? If it is "suppressed", exactly what does it mean? What about constructs (such as a shield guardian)?

IIRC the wording correctly, spells can be cast through the sphere but their effects cannot extend into it. I would not allow a suppressed creature to MOVE through the sphere, however i would allow a monster to be summoned "on the other side" as that is a spall being cast through the sphere.

If a creature walked into the sphere and its summon spell was suppressed, i would have it wink out and not come back unless the globe expired before the summoning did.

I do not know of any official ruling on this.

rln said:

(3) If the caster follows up by casting an area effect (such as web or fireball) targeted immediately outside the globe, the area does not enter the globe, because it is suppressed. When the globe expires, does the web appear?

yes.
 


So, let's try this combo :-)

round 1: Minor globe
round 2-X: Fireball cast into the globe
round X+1: Run like hell
round X+2: globe expires, place turn into a local nuclear meltdown. :D
 

rln said:
So, let's try this combo :-)

round 1: Minor globe
round 2-X: Fireball cast into the globe
round X+1: Run like hell
round X+2: globe expires, place turn into a local nuclear meltdown. :D

Ahem. Fireballs are instantaneous duration.
 

Here's a suggestion for the summon creature stuff.

I would probably treat it as a normal spell casting-wise (i e no summoning inside the sphere - if done, the creature will appear after the globe expires).

When summoned, it can enter a globe normally. Even better, it can seek refuge in a globe to extend its existence here for some time,.

But that's just my ruling :-)
 

Hong, true, only the effect gets suppressed, not the duration of it.

However, if the target is within, but the area would spread outside, what happens? A ring of fire around the globe , or nothing at all?
 

You'd get a ring of fire around the outside.

Looking at the other thread...is it the consensus around here that you the caster's own spell effects are suppressed by this spell?

The wording of the spell certainly makes it seem that way, but given that even high level casters need to rely on 1-3 level spells for defense(Shield, Prot from Arrows, various resist elements spells, Mage Armor, etc. etc.) it seems that Minor Globe of Invul. and its more power full sister spells become relegated to niche status...

Also...the spell has a Range of 10ft and an Area of "10-ft.-radius spherical emanation, centered on the character". Isn't this a contradiction? If it is automatically centered on the character, shouldn't it be Range: 0ft?

If you could actually cast it away from you, it might be a useful OFFENSIVE spell. Call it "Minor Globe of Spell Cancellation" or some such...
 

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