Gloriously Over the Top

Momeeche

First Post
What is the most deliberately and gloriously over the top game and/or campaign you have participated in? Or run for that matter.

The hubby runs more games than I do and he and a friend of his (I can take or leave the friend but what ever) have just finished reading Nextwave, a glowingly over the top comic series with broccoli robots, big-head aliens who look like Elvis and a T-Rex-mob-boss-terrorist. And now they (my husband and his friend, not the above comic book characters) want to run a game just a wild and over the top. So far they’ve decided it’s going to include kobold morris dancers and a dalek.

I was wondering about you games. Which has been the most wonderful and wild game which says, Screw camping setting canon!
 

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I once had a drow in my game who was neither a ranger nor wielding two weapons.



But more seriously, that has never been my kind of game. Most of my games are much closer to real life.

I have had adventures that are a bit odder. The one I did with the universe's garbage pits (where all Spheres of Annhilation send their stuff) was amusing, and totally weird.
 




Yeah, I'm with Dice on this...we don't really like "over the top" games. The closest I've come to something like that was a weekend-long game of Toon. Which was awesome, by the way.
 

Penance of the Damned - a chat-based planar game I once ran, using 1e and MotP, where PCs began as larvae and "worked their way up" the chart to manes, lemure, etc, until they became lesser demons and devils.

It was loosely inspired by the end of "Time Bandits", as the PCs quested to collect 13 Gloomstones, each a bit of concentrated evil that would fill them with transformative energies. They traveled in Hades in the saddlebags of a nightmare, accompanied by a soulless simulacrum and a sentient erinyes dagger.
 

That would be the "Nexus" D20 campaign - essentually, D20 Sliders with characters from multiple universes. Two jedi from two different realities, A Warforged Warblade, a guy from the Fallout universe with his talking "knightrider" car (complete with Trunk of Holding), a druid with a rhinoceros for a companion from Forgotten Realms, and a gunmage from Iron Kingdoms.

We popped in for a bit to the Wheel of Time universe to help with a battle, then took an expedition to Castle Ravenloft. The next time we played it we were scheduled for a "vacation" visit to planet BESM. We never got around to it, as it was a side campaign ment to blow off steam for when the main campaign was in hiatus.
 

I guess it all began with the oxygen rich world. Players thought it was great until they saw the size of a wasp. By the time they saw the size of a tarantula hawk wasp they were plain scared. But then they'd just been coated in a gluey bark resin, rolled around in autumn leaves and mud - and become stuck together in eight limbed pairs. Party time!
 

The few chances I've had to play Feng Shui games at conventions have tended to be gloriously OTT affairs, especially the one where the GM brought along toy guns as props and asked us to act out all actions.

Climbing onto the table and waving a toy machine gun at passing gamers to simulate my cybernetically-enhanced gorilla climbing out onto the roof of our getaway car and shooting nearby fire hydrants in order to extinguish the trail of burning gasoline leaking from our bullet-riddled gas tank was definitely a high point.
 

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