Bedrockgames
I post in the voice of Christopher Walken
Can you give an example of this conversational style that accepts the way all people communicate?
No, I am spending enough time posting. I am not going to spend more writing examples out.
Can you give an example of this conversational style that accepts the way all people communicate?
EDIT: Also what do you do if you have a player who likes evocative narration??
Don't react to my choice of words. React to what those words mean.Of course players are allowed to consider your word choice. That is the primary tool that is used to communicate the game environment. It is not metagaming. You, the DM, are describing the scene to the players so that the players may make choices and react to the scene in character. Asking them to ignore what you tell them and not consider why you decided to describe the Spike Demon as friendly as opposed to threatening is nonsense of the highest order.
What do you do if you have a player who doesn't like evocative narration???EDIT: Also what do you do if you have a player who likes evocative narration??
Just like in the other thread, you continually failed (miserably) to demonstrate that words like "wield" are non-conversational or "a deliberate word choice for a fantasy RPG." IMO, the phrase "wielding a gun", for example, is conversational language. I had even demonstrated that you can have prose with a young child's vocabulary while others indicated that some people exercise a larger vocabulary in their conversations, so vocabulary size and diction should not be equated to prose or non-conversational language. It seems that you never learn and just repeat your same mistakes over. Too bad.
I also don't think that something becomes narrative prose just because we use word fields that are more common in some contexts over others. "Halbard" is not a common word of conversation either, but the GM telling players "he charges at you with his halberd" is not necessarily prose either, but can be delivered with a conversational tone or manner.
Cheating? Who said anything about cheating? You're entitled to your opinion of metagaming of course, but kindly refrain from telling me my business when all you're talking about is your opinion. It's not nearly a simple enough topic for you to be patronizingly dismissive about other people's ability to run a game and manage a table.If your players are cheating, then they need to stop. If they're incapable of following the rules, then it's time to find new players. Enabling this bad habit is literally the worst thing you could possibly do.
What does "evocative narration" even mean?
Excuse you? Revisionist history much?Wow. Bitter much? Just because you got spanked once in a thread, you need to carry that baggage over here too?
No you didn't. You still haven't now, Hussar.I proved it sufficiently over there as well - the use of words like "wield" are outside of standard conversation simply because standard conversation doesn't use words like that. This isn't opinion, this is actual fact. Sure, "halberd" isn't a standard conversational word either, but, that's a game specific term, so, I already told you that that isn't included.