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But solving also requires that players, at least in theory, can figure it out, that there is a truth to be known. If the methods you are talking about establish truths the players can guess at and be right or wrong, then I think solving is possible (it may still be different in degree or other ways because from your explanation before it sounds like it is being established as the game unfolds, but if details are pinned and solvable there is some amount of solving going on (but again, that may not be the same as solving a mystery that exists from the start of the session)By "solve" I mean something like, arrive at an answer under constraints - so the contrast is with invent, make up, choose, etc.