firesnakearies
Explorer
Quite the opposite, the mood I'm sensing here is that people would like to see effort taken to account for numerous different modes and write on that basis.
Let's say you're setting out to write a module. You've got a good story and background, a fine BBEG, a few excellent set-piece scenes, a map, and a bunch of bad guys.
So go ahead. Write it as if it's going to be all brawl, all the time; no quarter asked or given.
But don't stop there! Go back and write it again, this time as if the PCs are expected to try to talk their way past every encounter.
Then write it again assuming the PCs will try to sneak past or completely avoid every encounter and will never enter any room by its front door.
Then write it a fourth time, to account for anything missed in the first three passes, and you're done Step 1. You should by now have four - well, at least three - different written versions of every encounter and location.
Step 2 is to combine the different versions of each encounter or location into one coherent write-up which, if done right, now accounts for at least 3 significant modes of play and maybe catches quite a few more.
Tie 'em all together with a bit of story and you've got a module.
Lanefan
God, yes. THIS is exactly the kind of adventure I want to be buying. This is what a pre-written, published, for-sale adventure module should BE. Every time.