So now those of us who don't need "Speaks Far Realms" act like idiots?If I haven't figured this out in advance, I'm an idiot, and if I'm a professional game designer and I don't take such things into account, I make my customers act idiotically.

So now those of us who don't need "Speaks Far Realms" act like idiots?If I haven't figured this out in advance, I'm an idiot, and if I'm a professional game designer and I don't take such things into account, I make my customers act idiotically.

And what stats are necessary to be used outside of combat?
In 4e if the villain has a high bluff/intimidate skill it notes it. Its perception skills are listed. So any skill the PCs used in interaction would be noted.
What other stats are important for non-combat interaction?
For instance, the statblock for the villain in Burnt Offerings lists her Ride skill. Considering she's in the bottom of the dungeon with no mounts in sight, and escape is next to impossible... ride is going to be relevant how?
And this is somehow expected to be the norm? Your DM obviously changed the module so your character could be her brother. You wouldn't have known about it had the DM not changed the story. The module says nothing about being related to her. I am talking about what the module says, not how your DM changed it.
The module says nothing about if PCs want to parlay, and in her writeup, everything it says on the page with her stats is purely about what she's doing and why she's doing it when the PCs show up. No indication is given that she even wants to talk - in fact, the writeup says that if she suspects combat is imminent, what buffs she casts on herself.
And your point about PCs just so willing to talk before initiative is rolled can equally be applied to Kalarel in the 4e module. My point is that we know nothing about either villain, and either villain is just stuck in the last room of the dungeon and awaits the PCs to kick in the door and say Hello. MY point is that one has a huge story around her, one has none, but neither module uses this for involving the PCs.
4e lacks non-combat stats.Objection! Not all stats are combat stats.
4e lacks non-combat stats.
Any skill the NPC is trained in goes in at the bottom of their statblock. If they are not trained in it, you use their ability modifier, which is at the bottom of the statblock. Skills are the only stats that can be used outside of combat.
So if the only stats that exist are combat stats... then what's the problem of having a statblock consist of stats?
Everything else relevant to the NPC goes in text about the NPC. Anything relating to numbers and dice go in another. Both of these are for ease of look up.
Combat stats could be used outside of combat. But they're useful in combat, hence why they're there.eh... there are quite a few things in 4e monster stat blocks that could be useful outside of combat.
Wicht said:I could probably come up with half a dozen possibilities for her riding somewhere if I really want to. Perhaps the PCs decide they want to bluff their way into her good graces, discern what her plan is and then thwart her. So they get on her good side, she tells them to find horses and they all will ride to attack Sandpoint. Along the way the PCs decide its gone far enough and attack. Suddenly its important to know how good she is on a horse. There you have ride and its being used in combat even.
Bastard sword (standard, at-will) Weapon
(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.