Theo R Cwithin
I cast "Baconstorm!"
For me longer, detailed statblocks are nice because they provide an explicit starting point for tinkering while maintaining a stated power level.
I'm not one of those people who can look at a given statblock and know exactly how it stacks up power-wise (though I understand this is much easier in 4e). With a more detailed statblock, I can tinker with a given pre-published NPC/monster to suit my own game's needs in and out of combat, yet still be fairly confident that the resulting modified NPC won't be terribly out of whack with what the author intended.
That said, reducing "extraneous" info from full out numerical stats, down to "DM notes" would be fine with me, as long as mechanically it doesn;t make a difference to the system. Heck, that's more or less how I stat things out, anyway. In a fully electronic world, a statblock would have a few of "resolutions" driven by collapse buttons: things like "show all info (hi-res)"; "show only major combat info (lo-res)"; "collapse limited-use combat info"; "collapse social stats"; Etc.
I'm not one of those people who can look at a given statblock and know exactly how it stacks up power-wise (though I understand this is much easier in 4e). With a more detailed statblock, I can tinker with a given pre-published NPC/monster to suit my own game's needs in and out of combat, yet still be fairly confident that the resulting modified NPC won't be terribly out of whack with what the author intended.
That said, reducing "extraneous" info from full out numerical stats, down to "DM notes" would be fine with me, as long as mechanically it doesn;t make a difference to the system. Heck, that's more or less how I stat things out, anyway. In a fully electronic world, a statblock would have a few of "resolutions" driven by collapse buttons: things like "show all info (hi-res)"; "show only major combat info (lo-res)"; "collapse limited-use combat info"; "collapse social stats"; Etc.
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