Wicht
Hero
Umm, what? Where in my example did we specify that Queen Victoria has to be inches from her deathbed?
Sorry, I thought someone wrote, "Go Granny, Go." or something like that.

Umm, what? Where in my example did we specify that Queen Victoria has to be inches from her deathbed?
KM - the problem with trying to model Queen Victoria as a 1st level aristocrat is that the rules get in the way in all sorts of ways. Any significantly higher level character will never fail in a skill contest with her. Ever. She will be totally dominated by those around here. No matter what.
This does not model Queen Victoria to me at all. I want someone who is savvy enough to be able to run the most powerful nation on the planet without being able to kick every commoner's ass.
Now, cheating by making her on her deathbed and then altering our commoner smith to an elite array and more than 2 hit points doesn't prove anything.
Ah, I've already been waiting for someone to play the GURPS card!If that were true then 'toolbox' games like Hero, GURPS, and Mutants and MAsterminds wouldn't exist in usable form. While there are corner cases in these systems, by and large they produce workable and similarly effective abiiltiies for similar cost.
Relatively simple to use and relatively balanced rulesets can be made -- they just take a lot of work.
Coldwyn said:I find this very unconclusive. So instead of sticking to the rules to archive the numbers, you simply slap some boni on. Either way, said NPC has the same plusses to skills and so on at the end. That´s Rule0 at work for me.
I love GURPS. But it's certainly not balanced if someone's trying. (I believe it's 53 points to selectively kill everyone in the solar system - and under the old edition, almost everyone went high Dex/Int for a good reason). Toolbox games generally break against skilled users (if they are remotely trying) - and give the toolbox to everyone playing rather than to one person some of the time.If that were true then 'toolbox' games like Hero, GURPS, and Mutants and MAsterminds wouldn't exist in usable form. While there are corner cases in these systems, by and large they produce workable and similarly effective abiiltiies for similar cost.
Relatively simple to use and relatively balanced rulesets can be made -- they just take a lot of work.
Then why the beefs with minions? Or, do I have you mixed up with someone else?
For me, what 3e also provided was a baseline world that implied that monsters were attacking NPC's, even when PC's weren't around. A world where monsters were a fact of life for NPC's. 4e struggles more to give that world to me, and part of it is because it doesn't give me a sense of what a mundane skill check would be in the world for normal people vs. what a truly epic skill check is for the best person at that skill in the world. It just says "Use Rule 0." Which is a great thing to do, but I am not a big fan of it being the only thing to do.
Well, since Rule 0 was my very first recommendation (and I readily admitted a hefty circumstance bonus was essentially the same thing), I'm not sure exactly what you find unconclusive. Looks like we're in agreement -- you can make a ruler have a high skill check when you need it simply by decreeing it to be so as a DM, so you don't need to have a high-level queen to have an influential queen.
Minion status as a subjective state that shifts with perspective isn't something I want or need in a game, let it stay in stories where it belongs.
But out of curiossity, would you really make invisible rolls (which don´t touch whatever the PCs are doing) to find out what two NSC are doing inbetween themselves?
To be frank I don´t like either of the methods. Creating a queen with high enough level to be able to resist charm and dominate spells, as well as being a good stateswoman in terms of social skills seems cludgy to me, rule-zeroing her seems cludgy, too. Here´s one of the situations where I really only come up with a more or less approrpiate DC and nothing more. Or, to put it another way, for me a skill challange portraits interacting with her better than interacting with her stats (notice stats, not person.)