GMing and playing simultaneously?

Veven1290

First Post
i am gonna run a one on one with my roommate since we can never find a good committed group but i will also be playing a character along side his.

Does anyone have any recommendations for making this easy/fun/fair/whatever.
I don't want him to be just like another NPC that my friend interacts with, what stratagies can a use to make him more like a PC even though he will have uber-meta-game knowledge (also, any tips on being less meta-gamey in this situation would be great too)

thanks for the help!
 

log in or register to remove this ad


I recently did this for a game I ran with my son, where he was running a PC and I ran one as the DM just to assist. In that scenario I told him he could pretty much just tell me what he wanted me to do and then I could handle the dice rolling, stat tracking, etc for that character to keep from overwhelming him.

In the situation you describe I think the best advice I can would be to really try to get in character with the PC you run. As you said you will have a ton of meta knowledge about the scenario and while you will want your character to offer useful suggestions you don't want the other player to think he should always do what your character suggests because meta-game wise you know what to expect.

The easiest way to deal with that is to really try to think and act like the character you are playing. After a little bit you should have a feel for the character and better be able to put yourself in that character's shoes and play up his personality.

Maybe he's a reckless fighter/barbarian type whose answer is to charge in, great axe swinging - when obviously that isn't the best decision for certain scenarios. The other player will have to play off your character to keep him from doing something like that.

I think you can pull it off, it just takes a bit of work to make sure you are pulling off the balancing act.
 

awesome, thanks for the help guys!

both of the characters are from a short lived campaign that we both wished would have lasted. He is a permanently reduced gnome sorcerer and i will be playing a half-ogre Paladin of freedom who's catch phrase is "SMASH IT WITH A HAMMER!"....now that i think about it he is quite the simpleton. i suppose if i just roleplay his stupidity the metagame knowledge wont be a big issue.
 

I've done this plenty of times now, with mixed success. The longest running attempt was a gestalt PC in a gestalt game that went from level 3-10. No one ever seemed to think it was unfair or I was favoring my PC. I actually went out of my way to target him more often than his fair share just to be absolutely sure I wasn't favoring him...

That PC was a gestalt cleric // (homebrew version in sig) Ninja, so he was the party healer and also the scout sometimes. As long as you have the DMPC fill the less glamorous roles -- healer, buffer, utility caster, tank/meatshield, possibly even debuffer/battlefield controler if he's not single handedly "winning" the fights. But avoid the roles like blaster, archer, ...what my friends call the "beat stick" but most would probably call DPS, and so forth. Anything that's job it is to dish out lots of offense, avoid attracting attacks, or in need of constant protection is not a good DMPC.

As for metagame knowledge, you just have to be very careful to always ask yourself "would it be reasonable for my PC to know this?", "does he have enough clues and smarts to deduce x...?" , and so forth. Also, I make it clear to the other players, that for any skill check that one of them also has, I will generally NEVER roll for the DMPC until after they try first. For example, if my PC and another's both have knowledge arcana, I give him first crack at identifying the dragon, and only if he fails or doesn't reveal as much info as my PC possibly could do I then try. In general, I try to play the DMPC more subdued and laid back. He doesn't often suggest things, he lets the other PCs do it. He'll just follow along, and if the others miss something that he could reasonably notice or think of, only then will I have him take the initiative, rolling an int, knowledge, or other appropriate check if necessary.
 

The only way to really pull this off is if multiple people will be running the same campaign. When it's your turn your character kind of fades to the background. He's still there, he still fights, but while you're GM he's an NPC.

If you're going to always run the closest you can come is a GMPC. The primary difference between a GMPC and a PC is that the GMPC should never be as important as a PC. Otherwise it's just mental masturbation with a captive audience cringing in the corner.
 

Pets & Sidekicks

Remove ads

Top