The Shaman
First Post
That right there. That's how I prefer to handle it.In either case, however, I do advocate the use of descriptive indications as to the potential difficulty of an action and/or degree of impact of apparent modifying conditions.
I'll first narrate my character's actions ("I'll get up off the ground, run for the wall and dive behind it . . . ") then clarify the mechanics if necessary (". . . so that's a move action to rise from prone, a move action to reach the wall, and a free action to drop prone again.").
I like to game the system - exploit mechanical advantages provided in the rules - but I think describing those actions in such a way as to set the scene is important to enjoying the experience around the table.
Think mechanically, narrate immersively, perhaps?