S'mon said:I've found myself much more willing to change rules than to change established elements of my gameworld mid-campaign, although I was happy to de-emphasise elements I found it impossible to retcon it, to say "Ok, X doesn't exist". Many 'corporate' fictional universes like Star Trek or Marvel Universe seem happy to retcon though - is it an 'auteur' thing?
It's kind of a fine line to walk; on the one hand, I like a relatively coherent campaign setting. OTOH, as soon as my group starts gaming in a setting, it's a collaborative effort, not a single-author endeavour, and I try to listen to what they say. The approach I usually take is to let my players try to change that which they find objectionable within the context of the campaign. Of course, if I know there's something that really bugs them before we start, then I only include it if I want the campaign to revolve around eliminating the objectionable practice.


