-- ARNO RIZZ, aka Clink --
Arno Rizz
1st level Argossean Thief
Sex: Male
Age: 28
Height: 5'10"
Weight: 168 lbs.
Handedness: Right
STR: 11
DEX: 16 (+3)
CON: 16 (+3)
INT: 14 (+2)
WIS: 8 (-1)
CHA: 11
HP: 11
Fate: 1 (or 4 if PC)
XP: 0
Speed: 30
Parry: AC 10
Dodge: AC 13
Initiative: +5
Fort: +3
Ref: +5
Will: -1
BAB: +0
Melee: +0
Finesse: +3
Ranged: +3
Code of Honor: None
LANGUAGES: Argossean (native), Shemitish, Zingaran, Kothic.
PROFECIENCY FEATS: Simple Weapon Proficiency (All), Martial Weapon Proficiency (Light and One-Handed only), Armor Proficiency (Light).
1st LEVEL FEAT: Skill Focus (Open Lock).
ABILITIES: Sneak Attack (Poinard), Trap Disarming.
44 skill points: 2 - Open Lock, 2 - Disable Device, 2 - Appraise, 2 - Search, 4 - Hide, 4 - Move Silently, 2 - Gather Information, 4 -Tumble, 4 - Slight of Hand, 4 - Bluff, 4 - Climb, 4 - Jump, 2 - Balance, 4 - Escape Artist)
Hyborian Adaptability: Open Lock, Disable Device
Hyborian Background Skills: Open Lock, Disable Device, Appraise, Search
CLASS SKILLS
+8 Disable Device (+10 with tools)
+7 Hide
-1 Listen
+7 Move Silently
+12 Open Lock (+14 with tools)
+6 Search
+6 Appraise
+9 Balance
+4 Bluff
+4 Climb
+2 Decipher Script
+7 Escape Artist
+6 Gather Information
+0 Intimidate
+4 Jump
-1 Spot
-1 Sense Motive
+7 Slight of Hand
+7 Tumble
+7 Use Rope
+2 Craft (Herbalism)
+0 Diplomacy
+0 Disguise
+2 Forgery
+2 Knowledge (Arcana)
+6 Knowledge (Local)
+0 Knowledge (Nobility)
+0 Knowledge (Rumors)
+0 Perform
+3 Profession (Sailor)
CROSS-CLASS SKILLS
+0 Concentration
+2 Craft (Alchemy)
+0 Handle Animal
-1 Heal
+2 Knowledge (Geography)
+2 Knowledge (History)
+2 Knowledge (Religion)
+3 Ride
-1 Survival
+0 Swim
NOTES It's always good to have a spare character or two around, ready to go. I created this one quickly, using just the generic equipment choices from page 78 of 2E Conan. I've got a player who cannot commit to every game (and I'm the type of Ref that insists that every player show up--at least the main characters to the story--every game session, or nobody plays), so I created Arno with him in mind. The main players in the game are playing thieves, so I knew I'd create at least one extra thief. And, I specialized Arno in opening locks and disabling devices (thus, when you get to know Arno, people call him "Clink"). If the PCs need such a specialized NPC, the word that they will hear will be Arno. I can use him as a quick NPC.
If a player picks up and plays Arno, then I'll allow some small amount of changes and customization, if the player requests. Much depends on how much about Arno has been established in the game before-hand.
Equipment: I'm using the second generic equipment kit for thieves, which is... Master work thieves' tools, poinard, cloak, hood, doublet, breeches, work boots, hose, shirt and braes, costrel, belt, belt pouch, and kit bag. 4 sp.
Arno Rizz
1st level Argossean Thief
Sex: Male
Age: 28
Height: 5'10"
Weight: 168 lbs.
Handedness: Right
STR: 11
DEX: 16 (+3)
CON: 16 (+3)
INT: 14 (+2)
WIS: 8 (-1)
CHA: 11
HP: 11
Fate: 1 (or 4 if PC)
XP: 0
Speed: 30
Parry: AC 10
Dodge: AC 13
Initiative: +5
Fort: +3
Ref: +5
Will: -1
BAB: +0
Melee: +0
Finesse: +3
Ranged: +3
Code of Honor: None
LANGUAGES: Argossean (native), Shemitish, Zingaran, Kothic.
PROFECIENCY FEATS: Simple Weapon Proficiency (All), Martial Weapon Proficiency (Light and One-Handed only), Armor Proficiency (Light).
1st LEVEL FEAT: Skill Focus (Open Lock).
ABILITIES: Sneak Attack (Poinard), Trap Disarming.
44 skill points: 2 - Open Lock, 2 - Disable Device, 2 - Appraise, 2 - Search, 4 - Hide, 4 - Move Silently, 2 - Gather Information, 4 -Tumble, 4 - Slight of Hand, 4 - Bluff, 4 - Climb, 4 - Jump, 2 - Balance, 4 - Escape Artist)
Hyborian Adaptability: Open Lock, Disable Device
Hyborian Background Skills: Open Lock, Disable Device, Appraise, Search
CLASS SKILLS
+8 Disable Device (+10 with tools)
+7 Hide
-1 Listen
+7 Move Silently
+12 Open Lock (+14 with tools)
+6 Search
+6 Appraise
+9 Balance
+4 Bluff
+4 Climb
+2 Decipher Script
+7 Escape Artist
+6 Gather Information
+0 Intimidate
+4 Jump
-1 Spot
-1 Sense Motive
+7 Slight of Hand
+7 Tumble
+7 Use Rope
+2 Craft (Herbalism)
+0 Diplomacy
+0 Disguise
+2 Forgery
+2 Knowledge (Arcana)
+6 Knowledge (Local)
+0 Knowledge (Nobility)
+0 Knowledge (Rumors)
+0 Perform
+3 Profession (Sailor)
CROSS-CLASS SKILLS
+0 Concentration
+2 Craft (Alchemy)
+0 Handle Animal
-1 Heal
+2 Knowledge (Geography)
+2 Knowledge (History)
+2 Knowledge (Religion)
+3 Ride
-1 Survival
+0 Swim
NOTES It's always good to have a spare character or two around, ready to go. I created this one quickly, using just the generic equipment choices from page 78 of 2E Conan. I've got a player who cannot commit to every game (and I'm the type of Ref that insists that every player show up--at least the main characters to the story--every game session, or nobody plays), so I created Arno with him in mind. The main players in the game are playing thieves, so I knew I'd create at least one extra thief. And, I specialized Arno in opening locks and disabling devices (thus, when you get to know Arno, people call him "Clink"). If the PCs need such a specialized NPC, the word that they will hear will be Arno. I can use him as a quick NPC.
If a player picks up and plays Arno, then I'll allow some small amount of changes and customization, if the player requests. Much depends on how much about Arno has been established in the game before-hand.
Equipment: I'm using the second generic equipment kit for thieves, which is... Master work thieves' tools, poinard, cloak, hood, doublet, breeches, work boots, hose, shirt and braes, costrel, belt, belt pouch, and kit bag. 4 sp.