Thomas Shey
Legend
This is more about perspectives and playstyles than blanket truths about RPGs though. After some discussion with you, I see you have a pretty singular minded approach that is heavily based around combat for what RPG should be. I dont share that, so as a GM I might not know to say such things to you. Only through trial and error could I learn as GM what caveats I need to offer. On the flip side, knowing that about your playstyle, it would be prudent to voice it during session zero.
Do you really think its just about combat with them? My read is its more about function (that is to say the utility of the role they're playing being visible). That can be very combat oriented for reasons I reference above, but it can be entirely non-combat oriented and either very visible or almost nonexistent. Note his second example there is primarily about non-combat functions (the CoC character) and his objection is that they simply seemed irrelevant.
You can argue that's a focus away from roleplaying, but I don't know I'd call it about combat per se.