Olaf the Stout
Hero
I'm about to play in a 3.5E D&D game for the first time in over 10 years. For about the last 7 years I've ran a fortnightly game, so it's definitely been a while since I've been a player.
Given that the last PC I had was so long ago (back in my early 20's) it's been quite a challenge thinking about just one character. I'd like to make things as easy as possible on my DM, which got me thinking, what information as DM/GM's do you like your players to give you about their PC's?
Personally as a DM I like my players' PC's to have a weakness and/or a phobia that I can have come into the game every now and then. A secret that can be revealed a little down the track is always good too, as is a long-term goal that their character wants to achieve, or something that motivates them. That gives me something I can weave into the story as well.
A bit of information about their family can be useful too, although you have to be careful not to abuse this, by having their family threatened. That's a great way to make sure that all your PC's in the next campaign are orphans!
So what about in your game? What information do you like your players to give you about their PC's?
From a players perspective, what things do you like to determine about your PC when creating a character?
Do you write down about your family and upbringing. Do you come up with some common phrases, sayings or battle cries for your PC?
Do you like to give your character some traits by which to base your character off of until you get a "feel" for how to play him/her? Alternatively, do you use a character from a book, movie or TV series to use as an inspiration for your character?
Given that the last PC I had was so long ago (back in my early 20's) it's been quite a challenge thinking about just one character. I'd like to make things as easy as possible on my DM, which got me thinking, what information as DM/GM's do you like your players to give you about their PC's?
Personally as a DM I like my players' PC's to have a weakness and/or a phobia that I can have come into the game every now and then. A secret that can be revealed a little down the track is always good too, as is a long-term goal that their character wants to achieve, or something that motivates them. That gives me something I can weave into the story as well.
A bit of information about their family can be useful too, although you have to be careful not to abuse this, by having their family threatened. That's a great way to make sure that all your PC's in the next campaign are orphans!

So what about in your game? What information do you like your players to give you about their PC's?
From a players perspective, what things do you like to determine about your PC when creating a character?
Do you write down about your family and upbringing. Do you come up with some common phrases, sayings or battle cries for your PC?
Do you like to give your character some traits by which to base your character off of until you get a "feel" for how to play him/her? Alternatively, do you use a character from a book, movie or TV series to use as an inspiration for your character?