atanakar
Hero
When I feel the urge to play an old school counter and hexes games I take out my Space Empire 4x box by Jim Krohn. You get to explore, expand, exploit and exterminate.
What I like about this game is that you can play it solo. The Doomsday Machine and the Alien Empire scenarios are designed to be played with one player. It also an excellent game with more players. Highly playable with just two.
The hex map and the counters are of good quality. The overall graphic design of the game has an early 90s look that I like. But don't let that fool you. The game itself is well designed and rules are streamlined. While they use the classic AH format of rules (rules 1.2 and rules 7.4) they are short. Only 16 pages. Ten pages for the basic game. 4 pages of advanced rules and 2 pages of optional rules. They pack a lot of punch with so few pages. They cover space exploration, space combat, colonization, space bombardment, resource exploitation, technology advancement and all the usual stuff of a 4X.
At the beginning of the game random tokens are placed on the map. When exploring you flip them and learn what you discovered. It's space, and it is filled with wonders and black holes!
I plan to use the combat system to quickly resolve a large space battle for an RPG campaign.
If you buy it make sure you buy the 1.2 version.
You can stack ships to hide the exact composition of your fleet in multi-player games!
Space Battles take place outside the map. My fleet (bottom) is facing the Doomsday Machine (sphere not included).
What I like about this game is that you can play it solo. The Doomsday Machine and the Alien Empire scenarios are designed to be played with one player. It also an excellent game with more players. Highly playable with just two.
The hex map and the counters are of good quality. The overall graphic design of the game has an early 90s look that I like. But don't let that fool you. The game itself is well designed and rules are streamlined. While they use the classic AH format of rules (rules 1.2 and rules 7.4) they are short. Only 16 pages. Ten pages for the basic game. 4 pages of advanced rules and 2 pages of optional rules. They pack a lot of punch with so few pages. They cover space exploration, space combat, colonization, space bombardment, resource exploitation, technology advancement and all the usual stuff of a 4X.
At the beginning of the game random tokens are placed on the map. When exploring you flip them and learn what you discovered. It's space, and it is filled with wonders and black holes!
I plan to use the combat system to quickly resolve a large space battle for an RPG campaign.
If you buy it make sure you buy the 1.2 version.

You can stack ships to hide the exact composition of your fleet in multi-player games!

Space Battles take place outside the map. My fleet (bottom) is facing the Doomsday Machine (sphere not included).

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