Gnomes! (HUH) What are they good for? Absolutely nothing!

As far as what the gnome's niche is - to provide a magical counterpart to dwarves fighters and halfling thieves.

Yeah, I believe certain point and a few editions later, the races really fell into niches.

Dwarves were fighters, fighter/X, or warrior types of other classes.
Halflings were theives, fighter/theives, thief/X, or a thievy version of other classes.
Elves were bow mages, sword mages, bow or sword fighters, fighter/mages, fighter/mage/thieves, or a bow, sword or magic user of other classes.
Gnomes were illusionist, trickster rogues, or a trickster version of another classes.
Humans were anything.

You could excape your role but people had an expectation of you on first sight.
 

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Prior to 3E, gnomes were the short race that could use magic. Dwarves were very antimagic and hobbits/halflings had no care/aptitude for it. When 3E opened up "all races/all classes", gnomes found themselves without an identity.

Perhaps if D&D had stood with dwarves being somewhat antimagical and given gnomes an advantage with magic (and halflings being middling spellcasters), they might still have their niche. However, with the opening of all classes to all races, gnomes just became a blur of dwarves and halflings.

In the games I've run, I have never had a player attempt a dwarven wizard, bard or sorcerer - but I've seen several gnomish versions. I've been able to give gnomes a distinctiveness, and I think the spellcasting angle has been one reason for it (roleplaying another).
 

Well, this topic has kind of turned into "What are Gnomes, compared to everything else?" Which is a rather excellent question, but to properly answer that, you do have to answer what the other races are first... So, without creating a mile and half long post, here are what I think the core races are, and how they are compared to Gnomes.

-Humans: Humans are by far the simplest of the races. They are usually everywhere, and they can do just about anything. They range greatly, and have no truly determined draw-back. (Humans, to me are usually boring, and I only use if I can't pick a good race for the character...)

-Half-Elves: Out-siders, not really belonging anywhere, and yet, somehow finding a place amongst one kin or the other, usually hiding themselves, and there mixed heritage.

-Half-Orcs: Despised by most, Half-Orcs that are raised by orcs rise in the ranks, and usually take over there tribe due to higher intellect and wisdom. Half-Orcs in civilized society vary almost as much as humans, though they seem to want their end goal just a bit more then the average human, as if trying to prove something. (I like Half-Orc Paladins a lot.)

-Elves: Known to be tree dwelling, and magic loving, elves are usually thought to be generally pompous, and arrogant, though this isn't really the case. It has more to do with the fact that because they out live the other races, they can't seem to bring themselves to care much about affairs of other people, unless it affects them in some way.

-Dwarves: Commonly thought of as drunken miners by the outside world, because they live in caverns older then the oldest forests, and the fact that they love a good ale as much as a shiny gem, Dwarves are actually deep thinkers, and great craftsmen, spending there days working on ways to surpass magic with technology, mainly because they don't find the arcane arts to be backward thinking, compared to the possibilities of science.

-Halflings: When pictured, Halflings are thought of as pipe-smoking hill dwellers, who eat to much, or city scrounging thieves, trying to get that last bit of copper from your purse. However, what they all have in common is there sense of loyalty, and family. Without a doubt in my mind, Halflings always picture home. Every move and thought they make is to better both themselves, and their family waiting for them back home.

-Gnomes: Now these pesky little guys are thought to be strange. They are odder then the "uncaring" elves, or the science loving dwarves. They live in jungles, hills, forests, and mountains, anywhere they can easily tuck themselves away, so they can remain hidden from the world at large, because to them, politics don't matter. Wars are pointless. They care more for the enjoyment live brings, over destruction. This is why, to an outsider, they may appear as tricksters, or pranksters, because really, they're just looking to have fun with the boring 'big folks'.

Now, while gnomes do live in moderate seclusion from the world around them, they are an insanely curious bunch. Maybe not curious enough ignore fear, or common-sense (entirely), but they will be willing, more often then not, to do something that they haven't done before for one of two reasons, the knowledge gained from having that experience under their belt, or just to say they've done it.

Now, gnomes as a whole, seem to be shoe horned into tinker, druid, or illusionist, but to be perfectly honest, I find the gnome is best fitted as a bard, or a cleric (usually to a neutral god of nature), or the ever despised (or at least to me, they seem to be despised) sorcerer. (If your in pathfinder, any bloodline will work, honestly.)

(I hope I didn't ramble on to much, but anyways, yeah... I guess that's my second cent worth of my two-cents worth.)
 

YOUR mother was a kender! And your grandfather smelt of elderberries! :p
Don't make me roll on the random kender pickpocket table!

But as to your point that gnomes aren't expansive enough a concept to account for an entire society - mushroom farming, man!

When I pick up a setting book and turn to the short sidebar on gnomes, I never see anything about their everyday lives or their history. Do gnomes revere an ancient hero gnome?
Garl Glittergold. Hero turned gnomish deity because of his legendary tricksiness.

Did the gnome army march out to join the great war?
A. If they did, did anyone see them?
B. If they did, which of their allies will regret it most?

How many lands does the gnomish emperor rule?
From the dank mushroom fens that border formorian lands to the grassy knolls at the edge of the emerald forest where peasants fear to tred.

When was the last time a party stumbled upon an ancient ruin only to discover it must have been constructed by gnomes? I'll bet it doesn't happen often!
Blingdenstone? The 'D' series?

Other races get a back story, a history, a description of their culture. And then it's, "Oh! and there's gnomes. They're quirky and wacky! Hooray!"
Shouldn't it be: here is their backstory, history, culture, and...oh yes...they're quirky and wacky! ;)
 

Well, this topic has kind of turned into "What are Gnomes, compared to everything else?" Which is a rather excellent question, but to properly answer that, you do have to answer what the other races are first... So, without creating a mile and half long post, here are what I think the core races are, and how they are compared to Gnomes.

-Humans: Humans are by far the simplest of the races. They are usually everywhere, and they can do just about anything. They range greatly, and have no truly determined draw-back. (Humans, to me are usually boring, and I only use if I can't pick a good race for the character...)

-Half-Elves: Out-siders, not really belonging anywhere, and yet, somehow finding a place amongst one kin or the other, usually hiding themselves, and there mixed heritage.

-Half-Orcs: Despised by most, Half-Orcs that are raised by orcs rise in the ranks, and usually take over there tribe due to higher intellect and wisdom. Half-Orcs in civilized society vary almost as much as humans, though they seem to want their end goal just a bit more then the average human, as if trying to prove something. (I like Half-Orc Paladins a lot.)

-Elves: Known to be tree dwelling, and magic loving, elves are usually thought to be generally pompous, and arrogant, though this isn't really the case. It has more to do with the fact that because they out live the other races, they can't seem to bring themselves to care much about affairs of other people, unless it affects them in some way.

-Dwarves: Commonly thought of as drunken miners by the outside world, because they live in caverns older then the oldest forests, and the fact that they love a good ale as much as a shiny gem, Dwarves are actually deep thinkers, and great craftsmen, spending there days working on ways to surpass magic with technology, mainly because they don't find the arcane arts to be backward thinking, compared to the possibilities of science.

-Halflings: When pictured, Halflings are thought of as pipe-smoking hill dwellers, who eat to much, or city scrounging thieves, trying to get that last bit of copper from your purse. However, what they all have in common is there sense of loyalty, and family. Without a doubt in my mind, Halflings always picture home. Every move and thought they make is to better both themselves, and their family waiting for them back home.

-Gnomes: Now these pesky little guys are thought to be strange. They are odder then the "uncaring" elves, or the science loving dwarves. They live in jungles, hills, forests, and mountains, anywhere they can easily tuck themselves away, so they can remain hidden from the world at large, because to them, politics don't matter. Wars are pointless. They care more for the enjoyment live brings, over destruction. This is why, to an outsider, they may appear as tricksters, or pranksters, because really, they're just looking to have fun with the boring 'big folks'.

Now, while gnomes do live in moderate seclusion from the world around them, they are an insanely curious bunch. Maybe not curious enough ignore fear, or common-sense (entirely), but they will be willing, more often then not, to do something that they haven't done before for one of two reasons, the knowledge gained from having that experience under their belt, or just to say they've done it.

Now, gnomes as a whole, seem to be shoe horned into tinker, druid, or illusionist, but to be perfectly honest, I find the gnome is best fitted as a bard, or a cleric (usually to a neutral god of nature), or the ever despised (or at least to me, they seem to be despised) sorcerer. (If your in pathfinder, any bloodline will work, honestly.)

(I hope I didn't ramble on to much, but anyways, yeah... I guess that's my second cent worth of my two-cents worth.)

If there's one thing that comes to mind, while reading this, it's that the races should be thought of by their cultures, rather than the meta idea that each is better at some specific class/combination than the others are.
 

I think two of the most common gnome race concepts are "gnomes as magical trickster good feys" and "gnomes as tech tinkerers".

Personally, I feel that the first concept works better for NPC rather than PC, and the second one is good if you want a more tech-oriented setting with primitive machines, like they have in WoW, but not if you want a more classical medieval basis.

Ergo, I'm not a huge fan of gnomes... Certainly it's a problem to have such different concepts to cover with the same race. Probably the best approach in 5e is to have separate subraces, so they can still be hugely different, but keep the same name.
 

Small magical feyish people that live underground is pretty common in folklore. There could be several takers for that spot...but in AD&D, as others have pointed out, gnomes were the only player race that fit it.
 

I love gnomes.

IMG, their hilly "kingdom" sits bestride a new trade route, which they are happily exploiting. They love gems, making magic, trading, inventions and mischief. They are a race full of eccentrics, are usually "Good" (though watch out for the Redcaps and their giant weasel pets) and live for centuries. They are shrewd diplomats. They are great comic relief. They are excellent sages. Many are good engineers. Some of them are dangerous thieves. Some are also good bankers.

The current patron of the party is an old gnome alchemist, who is a key figure in a semi-secret adventuring organisation.

I think they work well for my game because the elves are asleep or evil, the dwarves are in the North and the hobbits are placidly hidden away (and hopefully they will stay there). They pretty much fill The Demihuman Niche in the current campaign area.
 

Don't make me roll on the random kender pickpocket table!

But as to your point that gnomes aren't expansive enough a concept to account for an entire society - mushroom farming, man!

Great, so now I've injected hippy Disney into my game. :p

A. If they did, did anyone see them?
B. If they did, which of their allies will regret it most?

I dunno... the allies with the biggest gardens?


From the dank mushroom fens that border formorian lands to the grassy knolls at the edge of the emerald forest where peasants fear to tred.

Wait I thought they lived underground. Now I'm confused.

Follow up question: who makes the gnomes all their pointy hats?!?
 

My crazy gnome theory

OK, you all ready to hear my crazy theory about gnomes? Of course you are. Here it is: gnomes aren't really a race. Gnomes are two sub-races.

The first gnomes are a sub-race of dwarves with an emphasis on mechanical prowess and tinkering. They still live underground but beards are optional. Call them 'tinker dwarves'.

The second gnomish sub-race are actually a sub-race of elves. They're mischievous and their small size means they prefer evasive tactics to direct combat. They live in the forest near their larger kin. They're 'little elves'.

There you go. Two separate sub-races... although perhaps they share a common gegnome.
 

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